blob: fe3d739e5bc258f7b2af0aaa79e532913f1d42c7 [file] [log] [blame]
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
static matrix<float16_t, 3, 3> p = matrix<float16_t, 3, 3>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
return matrix<float16_t, 3, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]));
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
uint2 ubo_load_6 = u[0].xy;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
p[1] = vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]);
uint2 ubo_load_7 = u[0].xy;
vector<float16_t, 2> ubo_load_7_xz = vector<float16_t, 2>(f16tof32(ubo_load_7 & 0xFFFF));
float16_t ubo_load_7_y = f16tof32(ubo_load_7[0] >> 16);
p[1] = vector<float16_t, 3>(ubo_load_7_xz[0], ubo_load_7_y, ubo_load_7_xz[1]).zxy;
p[0][1] = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}