blob: ea7d26498bac1662a77ae42bec91b1c513e11afd [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec4 inner_0;
f16vec4 inner_1;
f16vec4 inner_2;
} u;
f16mat3x4 load_u_inner() {
return f16mat3x4(u.inner_0, u.inner_1, u.inner_2);
}
void f() {
f16mat4x3 t = transpose(load_u_inner());
float16_t l = length(u.inner_1);
float16_t a = abs(u.inner_0.ywxz[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}