blob: a7cd45dc45e0fd1e8861021779b0fa4fb8c2ca26 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec3 inner_0;
f16vec3 inner_1;
f16vec3 inner_2;
f16vec3 inner_3;
} u;
void a(f16mat4x3 m) {
}
void b(f16vec3 v) {
}
void c(float16_t f_1) {
}
f16mat4x3 load_u_inner() {
return f16mat4x3(u.inner_0, u.inner_1, u.inner_2, u.inner_3);
}
void f() {
a(load_u_inner());
b(u.inner_1);
b(u.inner_1.zxy);
c(u.inner_1[0u]);
c(u.inner_1.zxy[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}