blob: 4829a28a78bc10391e33a78cadba26e26effa2d4 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec3 inner_0;
f16vec3 inner_1;
f16vec3 inner_2;
f16vec3 inner_3;
} u;
shared f16mat4x3 w;
f16mat4x3 load_u_inner() {
return f16mat4x3(u.inner_0, u.inner_1, u.inner_2, u.inner_3);
}
void f(uint local_invocation_index) {
{
w = f16mat4x3(f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf));
}
barrier();
w = load_u_inner();
w[1] = u.inner_0;
w[1] = u.inner_0.zxy;
w[0][1] = u.inner_1[0u];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_LocalInvocationIndex);
return;
}