blob: fd478c599cd8ad7afd75b33ebca12146a2807ac5 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform m_block_std140_ubo {
f16vec4 inner_0;
f16vec4 inner_1;
f16vec4 inner_2;
f16vec4 inner_3;
} m;
int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
f16mat4 load_m_inner() {
return f16mat4(m.inner_0, m.inner_1, m.inner_2, m.inner_3);
}
f16vec4 load_m_inner_p0(uint p0) {
switch(p0) {
case 0u: {
return m.inner_0;
break;
}
case 1u: {
return m.inner_1;
break;
}
case 2u: {
return m.inner_2;
break;
}
case 3u: {
return m.inner_3;
break;
}
default: {
return f16vec4(0.0hf);
break;
}
}
}
void f() {
f16mat4 p_m = load_m_inner();
int tint_symbol = i();
f16vec4 p_m_i = load_m_inner_p0(uint(tint_symbol));
f16mat4 l_m = load_m_inner();
f16vec4 l_m_i = load_m_inner_p0(uint(tint_symbol));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}