blob: f709acf0b2cfa6d6821ba185fcb8430507b51d00 [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value) {
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
buffer.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
}
matrix<float16_t, 4, 4> tint_symbol_2(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
return matrix<float16_t, 4, 4>(vector<float16_t, 4>(ubo_load_xz[0], ubo_load_yw[0], ubo_load_xz[1], ubo_load_yw[1]), vector<float16_t, 4>(ubo_load_2_xz[0], ubo_load_2_yw[0], ubo_load_2_xz[1], ubo_load_2_yw[1]), vector<float16_t, 4>(ubo_load_4_xz[0], ubo_load_4_yw[0], ubo_load_4_xz[1], ubo_load_4_yw[1]), vector<float16_t, 4>(ubo_load_6_xz[0], ubo_load_6_yw[0], ubo_load_6_xz[1], ubo_load_6_yw[1]));
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
uint2 ubo_load_8 = u[0].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
s.Store<vector<float16_t, 4> >(8u, vector<float16_t, 4>(ubo_load_8_xz[0], ubo_load_8_yw[0], ubo_load_8_xz[1], ubo_load_8_yw[1]));
uint2 ubo_load_9 = u[0].xy;
vector<float16_t, 2> ubo_load_9_xz = vector<float16_t, 2>(f16tof32(ubo_load_9 & 0xFFFF));
vector<float16_t, 2> ubo_load_9_yw = vector<float16_t, 2>(f16tof32(ubo_load_9 >> 16));
s.Store<vector<float16_t, 4> >(8u, vector<float16_t, 4>(ubo_load_9_xz[0], ubo_load_9_yw[0], ubo_load_9_xz[1], ubo_load_9_yw[1]).ywxz);
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000017A08509500(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000017A08509500(7,3-14): error X3018: invalid subscript 'Store'