blob: faa76d2e12d98a7bc5fafe79efab9e25165b8fce [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec2 inner_0;
f16vec2 inner_1;
f16vec2 inner_2;
f16vec2 inner_3;
} u;
f16mat4x2 load_u_inner() {
return f16mat4x2(u.inner_0, u.inner_1, u.inner_2, u.inner_3);
}
void tint_symbol() {
f16mat4x2 x = load_u_inner();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}