blob: 1c114338cbeed2f100babb4005f75f4b3e5a9592 [file] [log] [blame]
SKIP: FAILED
struct Inner {
float16_t scalar_f16;
vector<float16_t, 3> vec3_f16;
matrix<float16_t, 2, 4> mat2x4_f16;
};
struct S {
Inner inner;
};
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
matrix<float16_t, 2, 4> tint_symbol_4(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
return matrix<float16_t, 2, 4>(vector<float16_t, 4>(ubo_load_xz[0], ubo_load_yw[0], ubo_load_xz[1], ubo_load_yw[1]), vector<float16_t, 4>(ubo_load_2_xz[0], ubo_load_2_yw[0], ubo_load_2_xz[1], ubo_load_2_yw[1]));
}
Inner tint_symbol_1(uint4 buffer[2], uint offset) {
const uint scalar_offset_bytes = ((offset + 0u));
const uint scalar_offset_index = scalar_offset_bytes / 4;
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const Inner tint_symbol_6 = {float16_t(f16tof32(((buffer[scalar_offset_index / 4][scalar_offset_index % 4] >> (scalar_offset_bytes % 4 == 0 ? 0 : 16)) & 0xFFFF))), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), tint_symbol_4(buffer, (offset + 16u))};
return tint_symbol_6;
}
S tint_symbol(uint4 buffer[2], uint offset) {
const S tint_symbol_7 = {tint_symbol_1(buffer, (offset + 0u))};
return tint_symbol_7;
}
[numthreads(1, 1, 1)]
void main() {
const S x = tint_symbol(u, 0u);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000019B8F8CCCD0(2,3-11): error X3000: unrecognized identifier 'float16_t'