blob: c6a68916cbd97b15866262c6fd8d94587dff5b05 [file] [log] [blame]
struct Inner {
float scalar_f32;
float3 vec3_f32;
float2x4 mat2x4_f32;
};
struct S {
Inner inner;
};
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
float2x4 tint_symbol_4(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
return float2x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]));
}
Inner tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset_2 = ((offset + 0u)) / 4;
const uint scalar_offset_3 = ((offset + 16u)) / 4;
const Inner tint_symbol_6 = {asfloat(buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(buffer[scalar_offset_3 / 4].xyz), tint_symbol_4(buffer, (offset + 32u))};
return tint_symbol_6;
}
S tint_symbol(uint4 buffer[4], uint offset) {
const S tint_symbol_7 = {tint_symbol_1(buffer, (offset + 0u))};
return tint_symbol_7;
}
[numthreads(1, 1, 1)]
void main() {
const S x = tint_symbol(u, 0u);
return;
}