blob: c1eb385bdcfba215bae1a167d8a0d5b58d695732 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_ubo {
f16vec3 inner;
} u;
void tint_symbol() {
f16vec3 x = u.inner;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}