commit | 778cf0412625ea1f2eb2e63667d5dcc0a658b07d | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Tue Jan 25 01:25:54 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 25 01:25:54 2022 +0000 |
tree | 22b7649ca8ce3f148af25e3a8ae1c864ede1e52d | |
parent | ecd5d4f6d675f331c6df4f360daa1af2dc6b75ab [diff] |
Suppress some cases in ComputeDispatchTests These cases fail on D3D12 with the full validation layer turned on. Bug: dawn:1262 Change-Id: I7778f081fcb1b69d85e58bbe7fcce47205d7ec12 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77900 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.