commit | 2733af5c75d991cbc7f350f57ee1ae21840eb19e | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Fri Jul 17 08:33:16 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jul 17 08:33:16 2020 +0000 |
tree | 988e07df5bee2816788e3bf488629c0fafb03f67 | |
parent | 450b6f4f844dab9417e54f08adf5b9d2ad30d1d7 [diff] |
Optimizing WriteTexture row pitch on Vulkan Fixing an earlier TODO about aligning bytesPerRow in WriteTextureImpl to VkPhysicalDeviceLimits::optimalBufferCopyRowPitch. Bug: dawn:483 Change-Id: Ided2d367177f2f886a84f232c77f1f9f0d50d05d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24981 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.