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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
constexpr uint32_t kRTSize = 400;
constexpr uint32_t kBufferElementsCount = kMinDynamicBufferOffsetAlignment / sizeof(uint32_t) + 2;
constexpr uint32_t kBufferSize = kBufferElementsCount * sizeof(uint32_t);
class DynamicBufferOffsetTests : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
std::array<uint32_t, kBufferElementsCount> uniformData = {0};
uniformData[0] = 1;
uniformData[1] = 2;
uniformData[uniformData.size() - 2] = 5;
uniformData[uniformData.size() - 1] = 6;
mUniformBuffer = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize,
dawn::BufferUsageBit::Uniform);
dawn::BufferDescriptor storageBufferDescriptor;
storageBufferDescriptor.size = kBufferSize;
storageBufferDescriptor.usage = dawn::BufferUsageBit::Storage |
dawn::BufferUsageBit::TransferDst |
dawn::BufferUsageBit::TransferSrc;
mStorageBuffer = device.CreateBuffer(&storageBufferDescriptor);
mBindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
dawn::BindingType::DynamicUniformBuffer},
{1, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
dawn::BindingType::DynamicStorageBuffer}});
mBindGroup = utils::MakeBindGroup(
device, mBindGroupLayout,
{{0, mUniformBuffer, 0, kBufferSize}, {1, mStorageBuffer, 0, kBufferSize}});
}
// Create objects to use as resources inside test bind groups.
dawn::BindGroup mBindGroup;
dawn::BindGroupLayout mBindGroupLayout;
dawn::Buffer mUniformBuffer;
dawn::Buffer mStorageBuffer;
dawn::Texture mColorAttachment;
dawn::RenderPipeline CreateRenderPipeline() {
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
const vec2 pos[3] = vec2[3](vec2(-1.0f, 0.0f), vec2(-1.0f, -1.0f), vec2(0.0f, -1.0f));
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(std140, set = 0, binding = 0) uniform uBuffer {
uvec2 value;
};
layout(std140, set = 0, binding = 1) buffer SBuffer {
uvec2 result;
} sBuffer;
layout(location = 0) out vec4 fragColor;
void main() {
sBuffer.result.xy = value.xy;
fragColor = vec4(value.x / 255.0f, value.y / 255.0f, 1.0f, 1.0f);
})");
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
pipelineDescriptor.cVertexStage.module = vsModule;
pipelineDescriptor.cFragmentStage.module = fsModule;
pipelineDescriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
dawn::PipelineLayout pipelineLayout =
utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
pipelineDescriptor.layout = pipelineLayout;
return device.CreateRenderPipeline(&pipelineDescriptor);
}
dawn::ComputePipeline CreateComputePipeline() {
dawn::ShaderModule csModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"(
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(std140, set = 0, binding = 0) uniform UniformBuffer {
uvec2 value;
};
layout(std140, set = 0, binding = 1) buffer SBuffer {
uvec2 result;
} sBuffer;
void main() {
sBuffer.result.xy = value.xy;
})");
dawn::ComputePipelineDescriptor csDesc;
dawn::PipelineLayout pipelineLayout =
utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
csDesc.layout = pipelineLayout;
dawn::PipelineStageDescriptor computeStage;
computeStage.module = csModule;
computeStage.entryPoint = "main";
csDesc.computeStage = &computeStage;
return device.CreateComputePipeline(&csDesc);
}
};
// Dynamic offsets are all zero and no effect to result.
TEST_P(DynamicBufferOffsetTests, BasicRenderPipeline) {
dawn::RenderPipeline pipeline = CreateRenderPipeline();
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
std::array<uint64_t, 2> offsets = {0, 0};
dawn::RenderPassEncoder renderPassEncoder =
commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
renderPassEncoder.SetPipeline(pipeline);
renderPassEncoder.SetBindGroup(0, mBindGroup, offsets.size(), offsets.data());
renderPassEncoder.Draw(3, 1, 0, 0);
renderPassEncoder.EndPass();
dawn::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
std::vector<uint32_t> expectedData = {1, 2};
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 255, 255), renderPass.color, 0, 0);
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffer, 0, expectedData.size());
}
// Have non-zero dynamic offsets.
TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) {
dawn::RenderPipeline pipeline = CreateRenderPipeline();
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
dawn::RenderPassEncoder renderPassEncoder =
commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
renderPassEncoder.SetPipeline(pipeline);
renderPassEncoder.SetBindGroup(0, mBindGroup, offsets.size(), offsets.data());
renderPassEncoder.Draw(3, 1, 0, 0);
renderPassEncoder.EndPass();
dawn::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
std::vector<uint32_t> expectedData = {5, 6};
EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0);
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffer,
kMinDynamicBufferOffsetAlignment, expectedData.size());
}
// Dynamic offsets are all zero and no effect to result.
TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) {
dawn::ComputePipeline pipeline = CreateComputePipeline();
std::array<uint64_t, 2> offsets = {0, 0};
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
computePassEncoder.SetPipeline(pipeline);
computePassEncoder.SetBindGroup(0, mBindGroup, offsets.size(), offsets.data());
computePassEncoder.Dispatch(1, 1, 1);
computePassEncoder.EndPass();
dawn::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
std::vector<uint32_t> expectedData = {1, 2};
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffer, 0, expectedData.size());
}
// Have non-zero dynamic offsets.
TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) {
dawn::ComputePipeline pipeline = CreateComputePipeline();
std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
computePassEncoder.SetPipeline(pipeline);
computePassEncoder.SetBindGroup(0, mBindGroup, offsets.size(), offsets.data());
computePassEncoder.Dispatch(1, 1, 1);
computePassEncoder.EndPass();
dawn::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
std::vector<uint32_t> expectedData = {5, 6};
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffer,
kMinDynamicBufferOffsetAlignment, expectedData.size());
}
DAWN_INSTANTIATE_TEST(DynamicBufferOffsetTests, MetalBackend, VulkanBackend);