commit | 780bbd6fce6b8e81569406fdb4b490613d158733 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed May 15 16:49:31 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 15 16:49:31 2024 +0000 |
tree | e44e25829fc1f05e623486c3d9e925debc2540af | |
parent | 3906b554322b5c7bdaf43637d6250e4d51bd4dbd [diff] |
Vulkan: Better reflect Surface capabilities. Fixed: 338601189 Bug: 42241264 Change-Id: I5da79bd30aa3c6932a6aef586939dcc12390b9d5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/187220 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.