blob: 6d4315268e63539e8290e52c2ce29c6c4454feb2 [file] [log] [blame]
SKIP: FAILED
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> subgroupBroadcastFirst_705aad() {
vector<float16_t, 4> res = WaveReadLaneFirst((float16_t(1.0h)).xxxx);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupBroadcastFirst_705aad());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupBroadcastFirst_705aad());
}
FXC validation failure:
C:\src\dawn\Shader@0x000001CF629992E0(3,8-16): error X3000: syntax error: unexpected token 'float16_t'