commit | 7889075baedb8eb65e00b32feec989663acc7edc | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Mar 13 11:51:22 2024 +0000 |
committer | Antonio Maiorano <amaiorano@google.com> | Wed Mar 13 11:51:22 2024 +0000 |
tree | a36bbb4078e0b2d9a31e375b3b3696d197ee0edd | |
parent | b5059d7d5f158c740fe7c88c36d22f045f6c39ff [diff] |
infra: add "win_toolchain" to caches for Windows builds Our dawn/gn build downloads the windows toolchain to "win_toolchain" in the cache directory, but as we did not specify to cache this in our builder definition, it is never cached. This cl fixes that. Bug: dawn:2435 Change-Id: I36e15fa161051a548e29ae64dbdb2f07ed277f6d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/178901 Kokoro: Kokoro <noreply+kokoro@google.com> Kokoro: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.