| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T> |
| T tint_dot4(vec<T,4> a, vec<T,4> b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| uint tint_pack_4xi8(int4 a) { |
| uint4 const a_i8 = uint4(as_type<int4>((as_type<uint4>((a & int4(255))) << uint4(0u, 8u, 16u, 24u)))); |
| return tint_dot4(a_i8, uint4(1u)); |
| } |
| |
| void pack4xI8_bfce01(device uint* const tint_symbol_1) { |
| int4 arg_0 = int4(1); |
| uint res = tint_pack_4xi8(arg_0); |
| *(tint_symbol_1) = res; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(device uint* const tint_symbol_2) { |
| pack4xI8_bfce01(tint_symbol_2); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(device uint* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(device uint* tint_symbol_4 [[buffer(0)]]) { |
| pack4xI8_bfce01(tint_symbol_4); |
| return; |
| } |
| |
| kernel void compute_main(device uint* tint_symbol_5 [[buffer(0)]]) { |
| pack4xI8_bfce01(tint_symbol_5); |
| return; |
| } |
| |