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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderBundleEncoderDescriptor.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
constexpr uint32_t kRTSize = 4;
class MultiDrawIndexedIndirectTest : public DawnTest {
protected:
wgpu::RequiredLimits GetRequiredLimits(const wgpu::SupportedLimits& supported) override {
// Force larger limits, that might reach into the upper 32 bits of the 64bit limit values,
// to help detect integer arithmetic bugs like overflows and truncations.
wgpu::RequiredLimits required = {};
required.limits = supported.limits;
return required;
}
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
if (!SupportsFeatures({wgpu::FeatureName::MultiDrawIndirect})) {
return {};
}
return {wgpu::FeatureName::MultiDrawIndirect};
}
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(wgpu::FeatureName::MultiDrawIndirect));
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
@vertex
fn main(@location(0) pos : vec4f) -> @builtin(position) vec4f {
return pos;
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
@fragment fn main() -> @location(0) vec4f {
return vec4f(0.0, 1.0, 0.0, 1.0);
})");
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip;
descriptor.primitive.stripIndexFormat = wgpu::IndexFormat::Uint32;
descriptor.vertex.bufferCount = 1;
descriptor.cBuffers[0].arrayStride = 4 * sizeof(float);
descriptor.cBuffers[0].attributeCount = 1;
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{// First quad: the first 3 vertices represent the bottom left triangle
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f,
// Second quad: the first 3 vertices represent the top right triangle
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f,
0.0f, 1.0f});
}
utils::BasicRenderPass renderPass;
wgpu::RenderPipeline pipeline;
wgpu::Buffer vertexBuffer;
wgpu::Buffer CreateIndirectBuffer(std::initializer_list<uint32_t> indirectParamList) {
return utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Indirect | wgpu::BufferUsage::Storage, indirectParamList);
}
wgpu::Buffer CreateIndexBuffer(std::initializer_list<uint32_t> indexList) {
return utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, indexList);
}
wgpu::CommandBuffer EncodeDrawCommands(std::initializer_list<uint32_t> bufferList,
wgpu::Buffer indexBuffer,
uint64_t indexOffset,
uint64_t indirectOffset,
uint32_t maxDrawCount,
wgpu::Buffer drawCountBuffer = nullptr,
uint64_t drawCountOffset = 0) {
wgpu::Buffer indirectBuffer = CreateIndirectBuffer(bufferList);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
pass.MultiDrawIndexedIndirect(indirectBuffer, indirectOffset, maxDrawCount,
drawCountBuffer, drawCountOffset);
pass.End();
}
return encoder.Finish();
}
void TestDraw(wgpu::CommandBuffer commands,
utils::RGBA8 bottomLeftExpected,
utils::RGBA8 topRightExpected) {
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1);
}
void Test(std::initializer_list<uint32_t> bufferList,
uint64_t indexOffset,
uint64_t indirectOffset,
uint32_t maxDrawCount,
utils::RGBA8 bottomLeftExpected,
utils::RGBA8 topRightExpected) {
wgpu::Buffer indexBuffer =
CreateIndexBuffer({0, 1, 2, 0, 3, 1,
// The indices below are added to test negative baseVertex
0 + 4, 1 + 4, 2 + 4, 0 + 4, 3 + 4, 1 + 4});
TestDraw(
EncodeDrawCommands(bufferList, indexBuffer, indexOffset, indirectOffset, maxDrawCount),
bottomLeftExpected, topRightExpected);
}
};
// The most basic DrawIndexed triangle draw.
TEST_P(MultiDrawIndexedIndirectTest, Uint32) {
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
// Test a draw with no indices.
Test({0, 0, 0, 0, 0}, 0, 0, 1, notFilled, notFilled);
// Test a draw with only the first 3 indices of the first quad (bottom left triangle)
Test({3, 1, 0, 0, 0}, 0, 0, 1, filled, notFilled);
// Test a draw with only the last 3 indices of the first quad (top right triangle)
Test({3, 1, 3, 0, 0}, 0, 0, 1, notFilled, filled);
// Test a draw with all 6 indices (both triangles).
Test({6, 1, 0, 0, 0}, 0, 0, 1, filled, filled);
}
// Test the parameter 'baseVertex' of DrawIndexed() works.
TEST_P(MultiDrawIndexedIndirectTest, BaseVertex) {
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
// Test a draw with only the first 3 indices of the second quad (top right triangle)
Test({3, 1, 0, 4, 0}, 0, 0, 1, notFilled, filled);
// Test a draw with only the last 3 indices of the second quad (bottom left triangle)
Test({3, 1, 3, 4, 0}, 0, 0, 1, filled, notFilled);
const int negFour = -4;
uint32_t unsignedNegFour;
std::memcpy(&unsignedNegFour, &negFour, sizeof(int));
// Test negative baseVertex
// Test a draw with only the first 3 indices of the first quad (bottom left triangle)
Test({3, 1, 0, unsignedNegFour, 0}, 6 * sizeof(uint32_t), 0, 1, filled, notFilled);
// Test a draw with only the last 3 indices of the first quad (top right triangle)
Test({3, 1, 3, unsignedNegFour, 0}, 6 * sizeof(uint32_t), 0, 1, notFilled, filled);
// Test a draw with only the last 3 indices of the first quad (top right triangle) and offset
Test({0, 3, 1, 3, unsignedNegFour, 0}, 6 * sizeof(uint32_t), 1 * sizeof(uint32_t), 1, notFilled,
filled);
}
TEST_P(MultiDrawIndexedIndirectTest, IndirectOffset) {
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
// Test an offset draw call, with indirect buffer containing 2 calls:
// 1) first 3 indices of the second quad (top right triangle)
// 2) last 3 indices of the second quad
// Test #1 (no offset)
Test({3, 1, 0, 4, 0, 3, 1, 3, 4, 0}, 0, 0, 1, notFilled, filled);
// Offset to draw #2
Test({3, 1, 0, 4, 0, 3, 1, 3, 4, 0}, 0, 5 * sizeof(uint32_t), 1, filled, notFilled);
}
// The basic triangle draw with various drawCount.
TEST_P(MultiDrawIndexedIndirectTest, DrawCount) {
// TODO(crbug.com/356461286): NVIDIA Drivers for Vulkan Linux are drawing more than specified.
DAWN_SUPPRESS_TEST_IF(IsLinux() && IsNvidia() && IsVulkan());
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1});
// Create a drawCount buffer with various values.
wgpu::Buffer drawCountBuffer = CreateIndirectBuffer({0, 1, 2});
// Test a draw with drawCount = 0, which should not draw anything.
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2,
drawCountBuffer, 0),
notFilled, notFilled);
// Test a draw with drawCount = 1 where drawCount < maxDrawCount.
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2,
drawCountBuffer, 4),
filled, notFilled);
// Test a draw with drawCount = 2 where drawCount = maxDrawCount.
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2,
drawCountBuffer, 8),
filled, filled);
// Test a draw with drawCount = 2 where drawCount > maxDrawCount.
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 1,
drawCountBuffer, 8),
filled, notFilled);
// Test a draw without drawCount buffer. Should draw maxDrawCount times.
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2), filled,
filled);
}
TEST_P(MultiDrawIndexedIndirectTest, ValidateWithOffsets) {
// It doesn't make sense to test invalid inputs when validation is disabled.
DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1, 0, 1, 2});
// Test that validation properly accounts for index buffer offset.
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0}, indexBuffer, 6 * sizeof(uint32_t), 0, 1), filled,
notFilled);
TestDraw(EncodeDrawCommands({4, 1, 0, 0, 0}, indexBuffer, 6 * sizeof(uint32_t), 0, 1),
notFilled, notFilled);
TestDraw(EncodeDrawCommands({3, 1, 4, 0, 0}, indexBuffer, 3 * sizeof(uint32_t), 0, 1),
notFilled, notFilled);
// Test that validation properly accounts for indirect buffer offset.
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0, 1000, 1, 0, 0, 0}, indexBuffer, 0,
4 * sizeof(uint32_t), 1),
notFilled, notFilled);
TestDraw(EncodeDrawCommands({3, 1, 0, 0, 0, 1000, 1, 0, 0, 0}, indexBuffer, 0, 0, 1), filled,
notFilled);
}
TEST_P(MultiDrawIndexedIndirectTest, ValidateMultiplePasses) {
// It doesn't make sense to test invalid inputs when validation is disabled.
DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1, 0, 1, 2});
// Test validation with multiple passes in a row. Namely this is exercising that scratch buffer
// data for use with a previous pass's validation commands is not overwritten before it can be
// used.
TestDraw(EncodeDrawCommands({10, 1, 0, 0, 0, 3, 1, 9, 0, 0}, indexBuffer, 0, 0, 2), notFilled,
notFilled);
TestDraw(EncodeDrawCommands({3, 1, 6, 0, 0, 3, 1, 0, 0, 0}, indexBuffer, 0, 0, 2), filled,
notFilled);
TestDraw(EncodeDrawCommands({4, 1, 6, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2), notFilled,
filled);
TestDraw(EncodeDrawCommands({6, 1, 6, 0, 0, 6, 1, 6, 0, 0}, indexBuffer, 0, 0, 2), notFilled,
notFilled);
TestDraw(EncodeDrawCommands({3, 1, 3, 0, 0}, indexBuffer, 0, 0, 1), notFilled, filled);
TestDraw(EncodeDrawCommands({6, 1, 0, 0, 0}, indexBuffer, 0, 0, 1), filled, filled);
}
TEST_P(MultiDrawIndexedIndirectTest, ValidateEncodeMultipleThenSubmitInOrder) {
// It doesn't make sense to test invalid inputs when validation is disabled.
DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1, 0, 1, 2});
wgpu::CommandBuffer commands[6];
commands[0] = EncodeDrawCommands({10, 1, 0, 0, 0, 3, 1, 9, 0, 0}, indexBuffer, 0, 0, 2);
commands[1] = EncodeDrawCommands({3, 1, 6, 0, 0, 3, 1, 0, 0, 0}, indexBuffer, 0, 0, 2);
commands[2] = EncodeDrawCommands({4, 1, 6, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2);
commands[3] = EncodeDrawCommands({6, 1, 6, 0, 0, 6, 1, 6, 0, 0}, indexBuffer, 0, 0, 2);
commands[4] = EncodeDrawCommands({3, 1, 3, 0, 0}, indexBuffer, 0, 0, 1);
commands[5] = EncodeDrawCommands({6, 1, 0, 0, 0}, indexBuffer, 0, 0, 1);
TestDraw(commands[0], notFilled, notFilled);
TestDraw(commands[1], filled, notFilled);
TestDraw(commands[2], notFilled, filled);
TestDraw(commands[3], notFilled, notFilled);
TestDraw(commands[4], notFilled, filled);
TestDraw(commands[5], filled, filled);
}
TEST_P(MultiDrawIndexedIndirectTest, ValidateEncodeMultipleThenSubmitOutOfOrder) {
// It doesn't make sense to test invalid inputs when validation is disabled.
DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1, 0, 1, 2});
wgpu::CommandBuffer commands[6];
commands[0] = EncodeDrawCommands({10, 1, 0, 0, 0, 3, 1, 9, 0, 0}, indexBuffer, 0, 0, 2);
commands[1] = EncodeDrawCommands({3, 1, 6, 0, 0, 3, 1, 0, 0, 0}, indexBuffer, 0, 0, 2);
commands[2] = EncodeDrawCommands({4, 1, 6, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2);
commands[3] = EncodeDrawCommands({6, 1, 6, 0, 0, 6, 1, 6, 0, 0}, indexBuffer, 0, 0, 2);
commands[4] = EncodeDrawCommands({3, 1, 3, 0, 0}, indexBuffer, 0, 0, 1);
commands[5] = EncodeDrawCommands({6, 1, 0, 0, 0}, indexBuffer, 0, 0, 1);
TestDraw(commands[0], notFilled, notFilled);
TestDraw(commands[4], notFilled, filled);
TestDraw(commands[2], notFilled, filled);
TestDraw(commands[5], filled, filled);
TestDraw(commands[1], filled, notFilled);
TestDraw(commands[3], notFilled, notFilled);
}
TEST_P(MultiDrawIndexedIndirectTest, ValidateEncodeMultipleThenSubmitAtOnce) {
// It doesn't make sense to test invalid inputs when validation is disabled.
DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1, 0, 1, 2});
wgpu::CommandBuffer commands[5];
commands[0] = EncodeDrawCommands({10, 1, 0, 0, 0, 3, 1, 9, 0, 0}, indexBuffer, 0, 0, 2);
commands[1] = EncodeDrawCommands({3, 1, 6, 0, 0, 3, 1, 0, 0, 0}, indexBuffer, 0, 0, 2);
commands[2] = EncodeDrawCommands({4, 1, 6, 0, 0, 3, 1, 3, 0, 0}, indexBuffer, 0, 0, 2);
commands[3] = EncodeDrawCommands({6, 1, 6, 0, 0, 6, 1, 6, 0, 0}, indexBuffer, 0, 0, 2);
commands[4] = EncodeDrawCommands({3, 1, 3, 0, 0}, indexBuffer, 0, 0, 1);
queue.Submit(5, commands);
EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 3, 1);
}
TEST_P(MultiDrawIndexedIndirectTest, ValidateMultiDrawMixed) {
// It doesn't make sense to test invalid inputs when validation is disabled.
DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
// Test that the multi draw does not affect the single draw and vice versa.
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1});
wgpu::Buffer indirectBuffer =
CreateIndirectBuffer({3, 1, 6, 0, 0, 0, 0, 0, 0, 0, 3, 1, 3, 0, 0});
wgpu::Buffer drawCountBuffer = CreateIndirectBuffer({0, 1, 2});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0);
pass.MultiDrawIndirect(indirectBuffer, 0, 2, nullptr);
pass.MultiDrawIndexedIndirect(indirectBuffer, 20, 2, drawCountBuffer, 8);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 3, 1);
}
TEST_P(MultiDrawIndexedIndirectTest, ValidateMultiAndSingleDrawsInSingleRenderPass) {
// It doesn't make sense to test invalid inputs when validation is disabled.
DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
utils::RGBA8 filled(0, 255, 0, 255);
// Test that the multi draw does not affect the single draw and vice versa.
wgpu::Buffer indexBuffer = CreateIndexBuffer({0, 1, 2, 0, 3, 1});
wgpu::Buffer indirectBuffer =
CreateIndirectBuffer({3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 3, 0, 0});
wgpu::Buffer drawCountBuffer = CreateIndirectBuffer({0, 1, 2});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0);
pass.DrawIndexedIndirect(indirectBuffer, 0); // draw the first triangle
pass.DrawIndirect(indirectBuffer, 16); // no draw
pass.MultiDrawIndexedIndirect(indirectBuffer, 20, 2, drawCountBuffer, 8); // draw the second
pass.MultiDrawIndirect(indirectBuffer, 28, 2, nullptr); // no draw
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 3, 1);
}
DAWN_INSTANTIATE_TEST(MultiDrawIndexedIndirectTest,
VulkanBackend(),
D3D12Backend(),
MetalBackend());
class MultiDrawIndexedIndirectUsingFirstVertexTest : public DawnTest {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
if (!SupportsFeatures({wgpu::FeatureName::MultiDrawIndirect})) {
return {};
}
return {wgpu::FeatureName::MultiDrawIndirect};
}
virtual void SetupShaderModule() {
vsModule = utils::CreateShaderModule(device, R"(
struct VertexInput {
@builtin(vertex_index) id : u32,
@location(0) pos: vec4f,
};
@group(0) @binding(0) var<uniform> offset: array<vec4f, 2>;
@vertex
fn main(input: VertexInput) -> @builtin(position) vec4f {
return input.pos + offset[input.id / 3u];
})");
fsModule = utils::CreateShaderModule(device, R"(
@fragment fn main() -> @location(0) vec4f {
return vec4f(0.0, 1.0, 0.0, 1.0);
})");
}
void GeneralSetup() {
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
SetupShaderModule();
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip;
descriptor.primitive.stripIndexFormat = wgpu::IndexFormat::Uint32;
descriptor.vertex.bufferCount = 1;
descriptor.cBuffers[0].arrayStride = 4 * sizeof(float);
descriptor.cBuffers[0].attributeCount = 1;
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
pipeline = device.CreateRenderPipeline(&descriptor);
// Offset to the vertices, that needs correcting by the calibration offset from uniform
// buffer referenced by instance index to get filled triangle on screen.
constexpr float calibration = 99.0f;
vertexBuffer = dawn::utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{// The bottom left triangle
-1.0f - calibration, 1.0f, 0.0f, 1.0f, 1.0f - calibration, -1.0f, 0.0f, 1.0f,
-1.0f - calibration, -1.0f, 0.0f, 1.0f,
// The top right triangle
-1.0f - calibration, 1.0f, 0.0f, 1.0f, 1.0f - calibration, -1.0f, 0.0f, 1.0f,
1.0f - calibration, 1.0f, 0.0f, 1.0f});
indexBuffer = dawn::utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index,
{0, 1, 2});
// Providing calibration vec4f offset values
wgpu::Buffer uniformBuffer =
utils::CreateBufferFromData<float>(device, wgpu::BufferUsage::Uniform,
{
// Bad calibration at [0]
0.0,
0.0,
0.0,
0.0,
// Good calibration at [1]
calibration,
0.0,
0.0,
0.0,
});
bindGroup =
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, uniformBuffer}});
}
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(wgpu::FeatureName::MultiDrawIndirect));
GeneralSetup();
}
utils::BasicRenderPass renderPass;
wgpu::RenderPipeline pipeline;
wgpu::Buffer vertexBuffer;
wgpu::Buffer indexBuffer;
wgpu::BindGroup bindGroup;
wgpu::ShaderModule vsModule;
wgpu::ShaderModule fsModule;
// Test two DrawIndirect calls with different indirect offsets within one pass.
void Test(std::initializer_list<uint32_t> bufferList,
uint32_t maxDrawCount,
utils::RGBA8 bottomLeftExpected,
utils::RGBA8 topRightExpected) {
wgpu::Buffer indirectBuffer =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetBindGroup(0, bindGroup);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0);
pass.MultiDrawIndexedIndirect(indirectBuffer, 0, maxDrawCount, nullptr, 0);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1);
}
};
TEST_P(MultiDrawIndexedIndirectUsingFirstVertexTest, IndirectOffset) {
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
// Test an offset draw call, with indirect buffer containing 2 calls:
// 1) only the first 3 indices (bottom left triangle)
// 2) only the last 3 indices (top right triangle)
// #2 draw has the correct offset applied by vertex index
Test({3, 1, 0, 0, 0, 3, 1, 0, 3, 0}, 2, notFilled, filled);
}
DAWN_INSTANTIATE_TEST(MultiDrawIndexedIndirectUsingFirstVertexTest,
VulkanBackend(),
D3D12Backend(),
MetalBackend());
class MultiDrawIndexedIndirectUsingInstanceIndexTest
: public MultiDrawIndexedIndirectUsingFirstVertexTest {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
if (!SupportsFeatures({wgpu::FeatureName::MultiDrawIndirect})) {
return {};
}
return {wgpu::FeatureName::MultiDrawIndirect};
}
void SetupShaderModule() override {
vsModule = utils::CreateShaderModule(device, R"(
struct VertexInput {
@builtin(instance_index) id : u32,
@location(0) pos: vec4f,
};
@group(0) @binding(0) var<uniform> offset: array<vec4f, 2>;
@vertex
fn main(input: VertexInput) -> @builtin(position) vec4f {
return input.pos + offset[input.id];
})");
fsModule = utils::CreateShaderModule(device, R"(
@fragment fn main() -> @location(0) vec4f {
return vec4f(0.0, 1.0, 0.0, 1.0);
})");
}
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(wgpu::FeatureName::MultiDrawIndirect));
GeneralSetup();
}
};
TEST_P(MultiDrawIndexedIndirectUsingInstanceIndexTest, IndirectOffset) {
utils::RGBA8 filled(0, 255, 0, 255);
utils::RGBA8 notFilled(0, 0, 0, 0);
// Test an offset draw call, with indirect buffer containing 2 calls:
// 1) only the first 3 indices (bottom left triangle)
// 2) only the last 3 indices (top right triangle)
// Test 1: #1 draw has the correct calibration referenced by instance index
Test({3, 1, 0, 0, 1, 3, 1, 0, 3, 0}, 2, filled, notFilled);
// Test 2: #2 draw has the correct offset applied by instance index
Test({3, 1, 0, 0, 0, 3, 1, 0, 3, 1}, 2, notFilled, filled);
}
DAWN_INSTANTIATE_TEST(MultiDrawIndexedIndirectUsingInstanceIndexTest,
VulkanBackend(),
D3D12Backend(),
MetalBackend());
} // anonymous namespace
} // namespace dawn