blob: 4f1af744490997a8f9fc8c94ab66c1038da99594 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture2d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
tint_symbol_1.write(float4(0.0f), uint2(int2(0))); tint_symbol_1.fence();
return;
}