[vulkan] Set varying subgroup size for fragment shaders * If subgroup size control is supported, set the varying flag to ensure the true subgroup size is returned by the builtin * Also gate setting the flag on compute based on the extension presence Fix: 520005867 Change-Id: I31e1d88802f01839403d4ef0696cde505ad80377 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/314895 Auto-Submit: Alan Baker <alanbaker@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.