blob: 6e91cb688e88c529dc1d2898fc8075720e4f2b3a [file] [log] [blame]
SKIP: FAILED
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b1, space0) {
uint4 x_5[2];
};
cbuffer cbuffer_x_7 : register(b2, space0) {
uint4 x_7[1];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[2];
};
void main_1() {
int i = 0;
const uint scalar_offset = ((16u * 0u)) / 4;
const float x_38 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]);
x_GLF_color = float4(x_38, x_38, x_38, x_38);
const float x_41 = asfloat(x_7[0].x);
const uint scalar_offset_1 = ((16u * 0u)) / 4;
const float x_43 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_41 > x_43)) {
while (true) {
const float x_53 = asfloat(x_5[1].x);
x_GLF_color = float4(x_53, x_53, x_53, x_53);
{
if (true) {
} else {
break;
}
}
}
} else {
while (true) {
while (true) {
if (true) {
} else {
break;
}
const int x_13 = asint(x_10[1].x);
i = x_13;
while (true) {
const int x_14 = i;
const uint scalar_offset_2 = ((16u * 0u)) / 4;
const int x_15 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_14 < x_15)) {
} else {
break;
}
const float x_73 = asfloat(x_5[1].x);
const uint scalar_offset_3 = ((16u * 0u)) / 4;
const float x_75 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * 0u)) / 4;
const float x_77 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_79 = asfloat(x_5[1].x);
x_GLF_color = float4(x_73, x_75, x_77, x_79);
{
i = (i + 1);
}
}
break;
}
{
const float x_82 = asfloat(x_7[0].x);
const uint scalar_offset_5 = ((16u * 0u)) / 4;
const float x_84 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]);
if ((x_82 > x_84)) {
} else {
break;
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
DXC validation failure:
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:88: error: Loop must have break.
Validation failed.