blob: ada6480b0a319a0f907482b6ae30936cf5c1a058 [file] [log] [blame]
SKIP: FAILED
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
void main_1() {
int m = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
const float x_30 = asfloat(x_5[0].x);
const float x_32 = asfloat(x_5[0].y);
if ((x_30 > x_32)) {
while (true) {
{
if (false) {
} else {
break;
}
}
}
m = 1;
while (true) {
if (true) {
} else {
break;
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
DXC validation failure:
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:45: error: Loop must have break.
Validation failed.