Roll third_party/webgpu-cts/ 5fbd82847..eb1d52613 (20 commits)

Based on https://dawn-review.googlesource.com/c/dawn/+/233882 with
expectations manually regenerated using:
tools/run cts update-expectations -cl=233882 -ps=2

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/5fbd82847521..eb1d526134f6
 - eb1d52 error_scope tests: break up awaits into chunks (#4324)
 - 91c7fd Fix subgroupMul execution tests for subgroup size > 32 (#4319)
 - bce371 Relax tolerance of readbackFromWebGPUCanvas WPT test to 3 ULP (#4321)
 - b7070c Remove lod_clamp.spec.ts and add cases to texture builtin tests (#4315)
 - 2e4576 Gate use of OffscreenCanvas on it being available (#4317)
 - 92f4eb Add testing for user errors for workgroup size (#4316)
 - 647a3f Remove rg11b10ufloat exceptions from format_info.ts (#4314)
 - d90d2c Add block-all-features flag (#4313)
 - 5f9f39 Cleanup storage texture tests (#4312)
 - bd7929 fix typos (#4309)
 - b244e6 Compat: unlower limits (#4308)
 - 2c09e1 Workgroup uniform load constructible type only  (#4307)
 - 645c35 Add shader tests for using texture view for externalTexture binding (#4306)
 - e352b0 Add tests for GPUAdapterInfo.isFallbackAdapter (#4303)
 - d5d4c0 Add validation tests for using texture view for externalTexture binding (#4304)
 - 2e9705 Entry point test for override usage (#4300)
 - 23d1b8 Add some skipIfTextureFormatNotUsableAsRenderAttachment to skip rg11b10ufloat when not renderable (#4305)
 - 54bcb3 Roll types 0.1.52 -> 0.1.59 (#4302)
 - 4e4a99 Testing clamping with textureSampleBias is prone to precision issues. The reason is, to test (#4290)
 - f3bbeb Use the texture view in the texture builtin tests. (#4298)

Created with './tools/run cts roll'

Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Change-Id: Ief04f3c304beeb0a356cda3cf2a81af4938d7941
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/234495
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
6 files changed
tree: 17e76b5473cb8b8ef40470f2c7bf797a8953d919
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.