| struct buf0 { |
| zero : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : vec2<f32>; |
| var b : vec2<f32>; |
| a = vec2<f32>(1.0, 1.0); |
| let x_38 : i32 = x_6.zero; |
| if ((x_38 == 1)) { |
| let x_43 : f32 = a.x; |
| a.x = (x_43 + 1.0); |
| } |
| let x_47 : f32 = a.y; |
| b = (vec2<f32>(x_47, x_47) + vec2<f32>(2.0, 3.0)); |
| let x_50 : vec2<f32> = b; |
| if (all((x_50 == vec2<f32>(3.0, 4.0)))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |