| layout(location = 0) flat out int i_1; |
| layout(location = 1) flat out uint u_1; |
| layout(location = 2) flat out ivec4 vi_1; |
| layout(location = 3) flat out uvec4 vu_1; |
| Interface tint_symbol = Interface(0, 0u, ivec4(0, 0, 0, 0), uvec4(0u, 0u, 0u, 0u), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| Interface inner_result = vert_main(); |
| gl_Position = inner_result.pos; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| layout(location = 0) flat in int i_1; |
| layout(location = 1) flat in uint u_1; |
| layout(location = 2) flat in ivec4 vi_1; |
| layout(location = 3) flat in uvec4 vu_1; |
| layout(location = 0) out int value; |
| int frag_main(Interface inputs) { |
| Interface tint_symbol = Interface(i_1, u_1, vi_1, vu_1, gl_FragCoord); |
| int inner_result = frag_main(tint_symbol); |