commit | 791b4351d1860e1d447f182619e8bd1023dc47eb | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed May 11 13:50:33 2022 +0000 |
committer | James Price <jrprice@google.com> | Wed May 11 13:50:33 2022 +0000 |
tree | f472673826d6ce07645f6fb6851afb75ad62f100 | |
parent | 6a8cfd4153c5d47b8dc3293f504b1254b6bbef19 [diff] |
tint: Add transform to disable uniformity analysis This is done via a new extension, which in the future could also be used by shader authors as an escape hatch while we are still refining the analysis. The transform is run by the sanitizers for all of the non-WGSL backends. Bug: tint:880 Change-Id: Ibe90d7437d34c741a91eda65dff6d21d8469b9c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88464 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.