| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| struct buf1 { |
| resolution : vec2<f32>, |
| } |
| |
| var<private> data : array<i32, 10u>; |
| |
| var<private> temp : array<i32, 10u>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_32 : buf1; |
| |
| fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_255 : i32 = *(f); |
| k = x_255; |
| let x_256 : i32 = *(f); |
| i = x_256; |
| let x_257 : i32 = *(mid); |
| j = (x_257 + 1); |
| loop { |
| let x_263 : i32 = i; |
| let x_264 : i32 = *(mid); |
| let x_266 : i32 = j; |
| let x_267 : i32 = *(to); |
| if (((x_263 <= x_264) & (x_266 <= x_267))) { |
| } else { |
| break; |
| } |
| let x_271 : i32 = i; |
| let x_273 : i32 = data[x_271]; |
| let x_274 : i32 = j; |
| let x_276 : i32 = data[x_274]; |
| if ((x_273 < x_276)) { |
| let x_281 : i32 = k; |
| k = (x_281 + 1); |
| let x_283 : i32 = i; |
| i = (x_283 + 1); |
| let x_286 : i32 = data[x_283]; |
| temp[x_281] = x_286; |
| } else { |
| let x_288 : i32 = k; |
| k = (x_288 + 1); |
| let x_290 : i32 = j; |
| j = (x_290 + 1); |
| let x_293 : i32 = data[x_290]; |
| temp[x_288] = x_293; |
| } |
| } |
| loop { |
| let x_299 : i32 = i; |
| let x_301 : i32 = i; |
| let x_302 : i32 = *(mid); |
| if (((x_299 < 10) & (x_301 <= x_302))) { |
| } else { |
| break; |
| } |
| let x_306 : i32 = k; |
| k = (x_306 + 1); |
| let x_308 : i32 = i; |
| i = (x_308 + 1); |
| let x_311 : i32 = data[x_308]; |
| temp[x_306] = x_311; |
| } |
| let x_313 : i32 = *(f); |
| i_1 = x_313; |
| loop { |
| let x_318 : i32 = i_1; |
| let x_319 : i32 = *(to); |
| if ((x_318 <= x_319)) { |
| } else { |
| break; |
| } |
| let x_322 : i32 = i_1; |
| let x_323 : i32 = i_1; |
| let x_325 : i32 = temp[x_323]; |
| data[x_322] = x_325; |
| |
| continuing { |
| let x_327 : i32 = i_1; |
| i_1 = (x_327 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var f_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_334 : i32 = m; |
| let x_335 : i32 = high; |
| if ((x_334 <= x_335)) { |
| } else { |
| break; |
| } |
| let x_338 : i32 = low; |
| i_2 = x_338; |
| loop { |
| let x_343 : i32 = i_2; |
| let x_344 : i32 = high; |
| if ((x_343 < x_344)) { |
| } else { |
| break; |
| } |
| let x_347 : i32 = i_2; |
| f_1 = x_347; |
| let x_348 : i32 = i_2; |
| let x_349 : i32 = m; |
| mid_1 = ((x_348 + x_349) - 1); |
| let x_352 : i32 = i_2; |
| let x_353 : i32 = m; |
| let x_357 : i32 = high; |
| to_1 = min(((x_352 + (2 * x_353)) - 1), x_357); |
| let x_359 : i32 = f_1; |
| param = x_359; |
| let x_360 : i32 = mid_1; |
| param_1 = x_360; |
| let x_361 : i32 = to_1; |
| param_2 = x_361; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_363 : i32 = m; |
| let x_365 : i32 = i_2; |
| i_2 = (x_365 + (2 * x_363)); |
| } |
| } |
| |
| continuing { |
| let x_367 : i32 = m; |
| m = (2 * x_367); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_88 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_88); |
| loop { |
| let x_94 : i32 = i_3; |
| switch(x_94) { |
| case 9: { |
| let x_124 : i32 = i_3; |
| data[x_124] = -5; |
| if (true) { |
| } else { |
| continue; |
| } |
| } |
| case 8: { |
| let x_122 : i32 = i_3; |
| data[x_122] = -4; |
| } |
| case 7: { |
| let x_120 : i32 = i_3; |
| data[x_120] = -3; |
| } |
| case 6: { |
| let x_118 : i32 = i_3; |
| data[x_118] = -2; |
| } |
| case 5: { |
| let x_116 : i32 = i_3; |
| data[x_116] = -1; |
| } |
| case 4: { |
| let x_114 : i32 = i_3; |
| data[x_114] = 0; |
| } |
| case 3: { |
| let x_112 : i32 = i_3; |
| data[x_112] = 1; |
| } |
| case 2: { |
| let x_110 : i32 = i_3; |
| data[x_110] = 2; |
| } |
| case 1: { |
| let x_108 : i32 = i_3; |
| data[x_108] = 3; |
| } |
| case 0: { |
| let x_106 : i32 = i_3; |
| data[x_106] = 4; |
| } |
| default: { |
| } |
| } |
| let x_126 : i32 = i_3; |
| i_3 = (x_126 + 1); |
| |
| continuing { |
| let x_128 : i32 = i_3; |
| break if !(x_128 < 10); |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_134 : i32 = j_1; |
| if ((x_134 < 10)) { |
| } else { |
| break; |
| } |
| let x_137 : i32 = j_1; |
| let x_138 : i32 = j_1; |
| let x_140 : i32 = data[x_138]; |
| temp[x_137] = x_140; |
| |
| continuing { |
| let x_142 : i32 = j_1; |
| j_1 = (x_142 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_146 : f32 = gl_FragCoord.y; |
| if ((i32(x_146) < 30)) { |
| let x_153 : i32 = data[0]; |
| grey = (0.5 + (f32(x_153) / 10.0)); |
| } else { |
| let x_158 : f32 = gl_FragCoord.y; |
| if ((i32(x_158) < 60)) { |
| let x_165 : i32 = data[1]; |
| grey = (0.5 + (f32(x_165) / 10.0)); |
| } else { |
| let x_170 : f32 = gl_FragCoord.y; |
| if ((i32(x_170) < 90)) { |
| let x_177 : i32 = data[2]; |
| grey = (0.5 + (f32(x_177) / 10.0)); |
| } else { |
| let x_182 : f32 = gl_FragCoord.y; |
| if ((i32(x_182) < 120)) { |
| let x_189 : i32 = data[3]; |
| grey = (0.5 + (f32(x_189) / 10.0)); |
| } else { |
| let x_194 : f32 = gl_FragCoord.y; |
| if ((i32(x_194) < 150)) { |
| discard; |
| } else { |
| let x_201 : f32 = gl_FragCoord.y; |
| if ((i32(x_201) < 180)) { |
| let x_208 : i32 = data[5]; |
| grey = (0.5 + (f32(x_208) / 10.0)); |
| } else { |
| let x_213 : f32 = gl_FragCoord.y; |
| if ((i32(x_213) < 210)) { |
| let x_220 : i32 = data[6]; |
| grey = (0.5 + (f32(x_220) / 10.0)); |
| } else { |
| let x_225 : f32 = gl_FragCoord.y; |
| if ((i32(x_225) < 240)) { |
| let x_232 : i32 = data[7]; |
| grey = (0.5 + (f32(x_232) / 10.0)); |
| } else { |
| let x_237 : f32 = gl_FragCoord.y; |
| if ((i32(x_237) < 270)) { |
| let x_244 : i32 = data[8]; |
| grey = (0.5 + (f32(x_244) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_248 : f32 = grey; |
| let x_249 : vec3<f32> = vec3<f32>(x_248, x_248, x_248); |
| x_GLF_color = vec4<f32>(x_249.x, x_249.y, x_249.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |