blob: 858b049cda9d1daca781f11f92b25b2fcaded02e [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
int k = 0;
int GLF_dead0j = 0;
int donor_replacementGLF_dead0stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int donor_replacementGLF_dead0top = 0;
int x_54 = 0;
vec4 matrix_b = vec4(0.0f);
int b = 0;
k = 0;
{
while(true) {
int x_12 = k;
if ((x_12 < 4)) {
} else {
break;
}
float x_62 = v.tint_symbol_1.injectionSwitch.y;
if ((0.0f > x_62)) {
GLF_dead0j = 1;
{
while(true) {
int x_13 = donor_replacementGLF_dead0stack[0];
if ((1 <= x_13)) {
} else {
break;
}
{
}
continue;
}
}
int x_14 = donor_replacementGLF_dead0top;
int x_15 = donor_replacementGLF_dead0top;
if (((x_14 >= 0) & (x_15 < 9))) {
int x_16 = donor_replacementGLF_dead0top;
int x_17 = (x_16 + 1);
donor_replacementGLF_dead0top = x_17;
x_54 = x_17;
} else {
x_54 = 0;
}
int x_18 = x_54;
donor_replacementGLF_dead0stack[x_18] = 1;
}
matrix_b = vec4(0.0f);
b = 3;
{
while(true) {
int x_19 = b;
if ((x_19 >= 0)) {
} else {
break;
}
int x_20 = b;
int x_21 = b;
float x_87 = matrix_b[x_21];
matrix_b[x_20] = (x_87 - 1.0f);
{
int x_22 = b;
b = (x_22 - 1);
}
continue;
}
}
{
int x_24 = k;
k = (x_24 + 1);
}
continue;
}
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:53: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:53: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1