| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_4_1_ubo { |
| buf0 tint_symbol_3; |
| } v; |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_1_loc0_Output; |
| float cross2d_vf2_vf2_(inout vec2 a, inout vec2 b) { |
| float x_85 = a.x; |
| float x_87 = b.y; |
| float x_90 = b.x; |
| float x_92 = a.y; |
| return ((x_85 * x_87) - (x_90 * x_92)); |
| } |
| int pointInTriangle_vf2_vf2_vf2_vf2_(inout vec2 p, inout vec2 a_1, inout vec2 b_1, inout vec2 c) { |
| float var_y = 0.0f; |
| float x_96 = 0.0f; |
| float x_97 = 0.0f; |
| float clamp_y = 0.0f; |
| float pab = 0.0f; |
| vec2 param = vec2(0.0f); |
| vec2 param_1 = vec2(0.0f); |
| float pbc = 0.0f; |
| vec2 param_2 = vec2(0.0f); |
| vec2 param_3 = vec2(0.0f); |
| float pca = 0.0f; |
| vec2 param_4 = vec2(0.0f); |
| vec2 param_5 = vec2(0.0f); |
| bool x_173 = false; |
| bool x_205 = false; |
| bool x_174_phi = false; |
| bool x_206_phi = false; |
| float x_99 = v.tint_symbol_3.resolution.x; |
| float x_101 = v.tint_symbol_3.resolution.y; |
| if ((x_99 == x_101)) { |
| float x_107 = c.y; |
| vec2 x_108 = vec2(0.0f, x_107); |
| if (true) { |
| float x_112 = c.y; |
| x_97 = x_112; |
| } else { |
| x_97 = 1.0f; |
| } |
| float x_113 = x_97; |
| float x_114 = c.y; |
| vec2 x_116 = vec2(1.0f, max(x_113, x_114)); |
| vec2 x_117 = vec2(x_108[0u], x_108[1u]); |
| x_96 = x_107; |
| } else { |
| x_96 = -1.0f; |
| } |
| float x_118 = x_96; |
| var_y = x_118; |
| float x_120 = c.y; |
| float x_121 = c.y; |
| float x_122 = var_y; |
| clamp_y = clamp(x_120, x_121, x_122); |
| float x_125 = p.x; |
| float x_127 = a_1.x; |
| float x_130 = p.y; |
| float x_132 = a_1.y; |
| float x_136 = b_1.x; |
| float x_137 = a_1.x; |
| float x_140 = b_1.y; |
| float x_141 = a_1.y; |
| param = vec2((x_125 - x_127), (x_130 - x_132)); |
| param_1 = vec2((x_136 - x_137), (x_140 - x_141)); |
| float x_144 = cross2d_vf2_vf2_(param, param_1); |
| pab = x_144; |
| float x_145 = p.x; |
| float x_146 = b_1.x; |
| float x_148 = p.y; |
| float x_149 = b_1.y; |
| float x_153 = c.x; |
| float x_154 = b_1.x; |
| float x_156 = clamp_y; |
| float x_157 = b_1.y; |
| param_2 = vec2((x_145 - x_146), (x_148 - x_149)); |
| param_3 = vec2((x_153 - x_154), (x_156 - x_157)); |
| float x_160 = cross2d_vf2_vf2_(param_2, param_3); |
| pbc = x_160; |
| float x_161 = pab; |
| float x_163 = pbc; |
| bool x_165 = ((x_161 < 0.0f) & (x_163 < 0.0f)); |
| x_174_phi = x_165; |
| if (!(x_165)) { |
| float x_169 = pab; |
| float x_171 = pbc; |
| x_173 = ((x_169 >= 0.0f) & (x_171 >= 0.0f)); |
| x_174_phi = x_173; |
| } |
| bool x_174 = x_174_phi; |
| if (!(x_174)) { |
| return 0; |
| } |
| float x_178 = p.x; |
| float x_179 = c.x; |
| float x_181 = p.y; |
| float x_182 = c.y; |
| float x_185 = a_1.x; |
| float x_186 = c.x; |
| float x_188 = a_1.y; |
| float x_189 = c.y; |
| param_4 = vec2((x_178 - x_179), (x_181 - x_182)); |
| param_5 = vec2((x_185 - x_186), (x_188 - x_189)); |
| float x_192 = cross2d_vf2_vf2_(param_4, param_5); |
| pca = x_192; |
| float x_193 = pab; |
| float x_195 = pca; |
| bool x_197 = ((x_193 < 0.0f) & (x_195 < 0.0f)); |
| x_206_phi = x_197; |
| if (!(x_197)) { |
| float x_201 = pab; |
| float x_203 = pca; |
| x_205 = ((x_201 >= 0.0f) & (x_203 >= 0.0f)); |
| x_206_phi = x_205; |
| } |
| bool x_206 = x_206_phi; |
| if (!(x_206)) { |
| return 0; |
| } |
| return 1; |
| } |
| void main_1() { |
| vec2 pos = vec2(0.0f); |
| vec2 param_6 = vec2(0.0f); |
| vec2 param_7 = vec2(0.0f); |
| vec2 param_8 = vec2(0.0f); |
| vec2 param_9 = vec2(0.0f); |
| vec4 x_72 = tint_symbol; |
| vec2 x_75 = v.tint_symbol_3.resolution; |
| pos = (vec2(x_72[0u], x_72[1u]) / x_75); |
| vec2 x_77 = pos; |
| param_6 = x_77; |
| param_7 = vec2(0.69999998807907104492f, 0.30000001192092895508f); |
| param_8 = vec2(0.5f, 0.89999997615814208984f); |
| param_9 = vec2(0.10000000149011611938f, 0.40000000596046447754f); |
| int x_78 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); |
| if ((x_78 == 1)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:97: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:97: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |