| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // core builtin definition file // |
| // // |
| // This file is used to generate parts of the Tint BuiltinTable, various // |
| // enum definition files. // |
| // // |
| // After modifying this file, run: // |
| // tools/run gen // |
| // from the Dawn source directory. // |
| // // |
| // See docs/tint/intrinsic_definition_files.md for syntax // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| import "src/tint/lang/core/address_space.def" |
| import "src/tint/lang/core/access.def" |
| import "src/tint/lang/core/subgroup_matrix_kind.def" |
| import "src/tint/lang/core/texel_format.def" |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Enumerators // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://www.w3.org/TR/WGSL/#builtin-inputs-outputs |
| enum builtin_value { |
| position |
| vertex_index |
| instance_index |
| front_facing |
| frag_depth |
| local_invocation_id |
| local_invocation_index |
| global_invocation_id |
| workgroup_id |
| num_workgroups |
| sample_index |
| sample_mask |
| clip_distances |
| subgroup_invocation_id |
| subgroup_size |
| __point_size |
| } |
| |
| // https://www.w3.org/TR/WGSL/#interpolation |
| enum interpolation_type { |
| perspective |
| linear |
| flat |
| } |
| |
| // https://www.w3.org/TR/WGSL/#interpolation |
| enum interpolation_sampling { |
| center |
| centroid |
| sample |
| first |
| either |
| } |
| |
| enum builtin_type { |
| // https://www.w3.org/TR/WGSL/#scalar-types |
| bool |
| f16 |
| f32 |
| i32 |
| u32 |
| // https://www.w3.org/TR/WGSL/#matrix-types |
| mat2x2 |
| mat2x3 |
| mat2x4 |
| mat3x2 |
| mat3x3 |
| mat3x4 |
| mat4x2 |
| mat4x3 |
| mat4x4 |
| mat2x2f |
| mat2x2h |
| mat2x3f |
| mat2x3h |
| mat2x4f |
| mat2x4h |
| mat3x2f |
| mat3x2h |
| mat3x3f |
| mat3x3h |
| mat3x4f |
| mat3x4h |
| mat4x2f |
| mat4x2h |
| mat4x3f |
| mat4x3h |
| mat4x4f |
| mat4x4h |
| // https://www.w3.org/TR/WGSL/#vector-types |
| vec2 |
| vec3 |
| vec4 |
| vec2f |
| vec2h |
| vec2i |
| vec2u |
| vec3f |
| vec3h |
| vec3i |
| vec3u |
| vec4f |
| vec4h |
| vec4i |
| vec4u |
| // https://www.w3.org/TR/WGSL/#array-types |
| array |
| // https://www.w3.org/TR/WGSL/#atomic-types |
| atomic |
| // https://www.w3.org/TR/WGSL/#ref-ptr-types |
| ptr |
| // https://www.w3.org/TR/WGSL/#sampler-type |
| sampler |
| sampler_comparison |
| // https://www.w3.org/TR/WGSL/#texture-depth |
| texture_depth_2d |
| texture_depth_2d_array |
| texture_depth_cube |
| texture_depth_cube_array |
| texture_depth_multisampled_2d |
| // https://www.w3.org/TR/WGSL/#sampled-texture-type |
| texture_1d |
| texture_2d |
| texture_2d_array |
| texture_3d |
| texture_cube |
| texture_cube_array |
| // https://www.w3.org/TR/WGSL/#multisampled-texture-type |
| texture_multisampled_2d |
| // https://www.w3.org/TR/WGSL/#texture-storage |
| texture_storage_1d |
| texture_storage_2d |
| texture_storage_2d_array |
| texture_storage_3d |
| // https://www.w3.org/TR/WGSL/#external-texture-type |
| texture_external |
| // chromium_internal_input_attachments |
| input_attachment |
| |
| // Internal types. |
| __packed_vec3 // note: not core type, but used by legacy MSL writer |
| __atomic_compare_exchange_result_i32 |
| __atomic_compare_exchange_result_u32 |
| __frexp_result_abstract |
| __frexp_result_f16 |
| __frexp_result_f32 |
| __frexp_result_vec2_abstract |
| __frexp_result_vec2_f16 |
| __frexp_result_vec2_f32 |
| __frexp_result_vec3_abstract |
| __frexp_result_vec3_f16 |
| __frexp_result_vec3_f32 |
| __frexp_result_vec4_abstract |
| __frexp_result_vec4_f16 |
| __frexp_result_vec4_f32 |
| __modf_result_abstract |
| __modf_result_f16 |
| __modf_result_f32 |
| __modf_result_vec2_abstract |
| __modf_result_vec2_f16 |
| __modf_result_vec2_f32 |
| __modf_result_vec3_abstract |
| __modf_result_vec3_f16 |
| __modf_result_vec3_f32 |
| __modf_result_vec4_abstract |
| __modf_result_vec4_f16 |
| __modf_result_vec4_f32 |
| } |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#attributes |
| // Notes: |
| // * `diagnostic` is listed, even though it is a keyword, so it appears in suggested alternatives |
| // * `const` is not listed here as it can not be written in user programs and should not show up |
| // in error messages |
| enum attribute { |
| align |
| binding |
| blend_src |
| builtin |
| compute |
| diagnostic |
| fragment |
| group |
| id |
| interpolate |
| invariant |
| location |
| must_use |
| size |
| vertex |
| workgroup_size |
| |
| // framebuffer-fetch input |
| color |
| |
| // chromium_internal_input_attachments |
| input_attachment_index |
| } |
| |
| // These are parameter usages which show up in other def files but not in core.def. |
| enum usages { |
| base |
| bits |
| depth |
| compare_value |
| elements |
| exp |
| height |
| insert |
| level |
| location |
| num_levels |
| original_value |
| refz |
| samples |
| result |
| width |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Primitive types // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#plain-types-section |
| type bool |
| type i8 |
| type u8 |
| @precedence(3) type i32 |
| @precedence(2) type u32 |
| @precedence(1) type f32 |
| @precedence(0) type f16 |
| type vec2<T> |
| type vec3<T> |
| type vec4<T> |
| type mat2x2<T> |
| type mat2x3<T> |
| type mat2x4<T> |
| type mat3x2<T> |
| type mat3x3<T> |
| type mat3x4<T> |
| type mat4x2<T> |
| type mat4x3<T> |
| type mat4x4<T> |
| @display("vec{N}<{T}>") type vec<N: num, T> |
| @display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T> |
| type ptr<S: address_space, T, A: access> |
| type atomic<T> |
| type array<T> |
| type sampler |
| type sampler_comparison |
| type texture_1d<T> |
| type texture_2d<T> |
| type texture_2d_array<T> |
| type texture_3d<T> |
| type texture_cube<T> |
| type texture_cube_array<T> |
| type texture_multisampled_2d<T> |
| type texture_depth_2d |
| type texture_depth_2d_array |
| type texture_depth_cube |
| type texture_depth_cube_array |
| type texture_depth_multisampled_2d |
| type texture_storage_1d<F: texel_format, A: access> |
| type texture_storage_2d<F: texel_format, A: access> |
| type texture_storage_2d_array<F: texel_format, A: access> |
| type texture_storage_3d<F: texel_format, A: access> |
| type texture_external |
| type input_attachment<T> |
| |
| @display("__modf_result_{T}") type __modf_result<T> |
| @display("__modf_result_vec{N}_{T}") type __modf_result_vec<N: num, T> |
| @display("__frexp_result_{T}") type __frexp_result<T> |
| @display("__frexp_result_vec{N}_{T}") type __frexp_result_vec<N: num, T> |
| |
| type __atomic_compare_exchange_result<T> |
| |
| type subgroup_matrix<S: subgroup_matrix_kind, T, M: num, K: num> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Type matchers // |
| // // |
| // A type matcher that can match one or more types. // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| match scalar: f32 | f16 | i32 | u32 | bool |
| match scalar_no_f32: i32 | f16 | u32 | bool |
| match scalar_no_f16: f32 | i32 | u32 | bool |
| match scalar_no_i32: f32 | f16 | u32 | bool |
| match scalar_no_u32: f32 | f16 | i32 | bool |
| match scalar_no_bool: f32 | f16 | i32 | u32 |
| match fiu32_f16: f32 | i32 | u32 | f16 |
| match fiu32: f32 | i32 | u32 |
| match fi32_f16: f32 | i32 | f16 |
| match fi32: f32 | i32 |
| match f32_f16: f32 | f16 |
| match iu32: i32 | u32 |
| |
| match subgroup_matrix_elements: f32 | f16 | u32 | i32 | u8 | i8 |
| match subgroup_matrix_kind_left : subgroup_matrix_kind.left |
| match subgroup_matrix_kind_right : subgroup_matrix_kind.right |
| match subgroup_matrix_kind_result : subgroup_matrix_kind.result |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Enum matchers // |
| // // |
| // A number matcher that can match one or more enumerator values. // |
| // All enumerator values listed in the match declaration need to be from the // |
| // same enum. // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#texel-formats |
| match f32_texel_format |
| : texel_format.r8unorm |
| | texel_format.bgra8unorm |
| | texel_format.rgba8unorm |
| | texel_format.rgba8snorm |
| | texel_format.rgba16float |
| | texel_format.r32float |
| | texel_format.rg32float |
| | texel_format.rgba32float |
| match i32_texel_format |
| : texel_format.rgba8sint |
| | texel_format.rgba16sint |
| | texel_format.r32sint |
| | texel_format.rg32sint |
| | texel_format.rgba32sint |
| match u32_texel_format |
| : texel_format.rgba8uint |
| | texel_format.rgba16uint |
| | texel_format.r32uint |
| | texel_format.rg32uint |
| | texel_format.rgba32uint |
| |
| match write: access.write |
| match read_write: access.read_write |
| match readable |
| : access.read |
| | access.read_write |
| match writable |
| : access.write |
| | access.read_write |
| |
| match function_private_workgroup |
| : address_space.function |
| | address_space.private |
| | address_space.workgroup |
| match workgroup_or_storage |
| : address_space.workgroup |
| | address_space.storage |
| match storage |
| : address_space.storage |
| match workgroup |
| : address_space.workgroup |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Builtin Functions // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // https://gpuweb.github.io/gpuweb/wgsl/#builtin-functions |
| @must_use @const implicit(T: fiu32_f16) fn abs(T) -> T |
| @must_use @const implicit(N: num, T: fiu32_f16) fn abs(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn acos(@test_value(0.96891242171) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn acos(@test_value(0.96891242171) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn acosh(@test_value(1.5430806348) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn acosh(@test_value(1.5430806348) vec<N, T>) -> vec<N, T> |
| @must_use @const fn all(bool) -> bool |
| @must_use @const implicit(N: num) fn all(vec<N, bool>) -> bool |
| @must_use @const fn any(bool) -> bool |
| @must_use @const implicit(N: num) fn any(vec<N, bool>) -> bool |
| @must_use implicit(T, A: access) fn arrayLength(ptr<storage, array<T>, A>) -> u32 |
| @must_use @const implicit(T: f32_f16) fn asin(@test_value(0.479425538604) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn asin(@test_value(0.479425538604) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn asinh(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn asinh(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn atan(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn atan(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn atan2(T, T) -> T |
| @must_use @const implicit(T: f32_f16, N: num) fn atan2(vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn atanh(@test_value(0.5) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn atanh(@test_value(0.5) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn ceil(@test_value(1.5) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn ceil(@test_value(1.5) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16) fn clamp(T, T, T) -> T |
| @must_use @const implicit(T: fiu32_f16, N: num) fn clamp(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn cos(@test_value(0) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn cos(@test_value(0) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn cosh(@test_value(0) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn cosh(@test_value(0) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: iu32) fn countLeadingZeros(T) -> T |
| @must_use @const implicit(N: num, T: iu32) fn countLeadingZeros(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: iu32) fn countOneBits(T) -> T |
| @must_use @const implicit(N: num, T: iu32) fn countOneBits(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: iu32) fn countTrailingZeros(T) -> T |
| @must_use @const implicit(N: num, T: iu32) fn countTrailingZeros(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn cross(vec3<T>, vec3<T>) -> vec3<T> |
| @must_use @const implicit(T: f32_f16) fn degrees(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn degrees(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(N: num, T: f32_f16) fn determinant(mat<N, N, T>) -> T |
| @must_use @const implicit(T: f32_f16) fn distance(T, T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn distance(vec<N, T>, vec<N, T>) -> T |
| @must_use @const implicit(N: num, T: fiu32_f16) fn dot(vec<N, T>, vec<N, T>) -> T |
| @must_use @const fn dot4I8Packed(u32, u32) -> i32 |
| @must_use @const fn dot4U8Packed(u32, u32) -> u32 |
| @must_use @stage("fragment") fn dpdx(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn dpdx(vec<N, f32>) -> vec<N, f32> |
| @must_use @stage("fragment") fn dpdxCoarse(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn dpdxCoarse(vec<N, f32>) -> vec<N, f32> |
| @must_use @stage("fragment") fn dpdxFine(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn dpdxFine(vec<N, f32>) -> vec<N, f32> |
| @must_use @stage("fragment") fn dpdy(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn dpdy(vec<N, f32>) -> vec<N, f32> |
| @must_use @stage("fragment") fn dpdyCoarse(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn dpdyCoarse(vec<N, f32>) -> vec<N, f32> |
| @must_use @stage("fragment") fn dpdyFine(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn dpdyFine(vec<N, f32>) -> vec<N, f32> |
| @must_use @const implicit(T: f32_f16) fn exp(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn exp(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn exp2(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn exp2(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: iu32) fn extractBits(T, u32, u32) -> T |
| @must_use @const implicit(N: num, T: iu32) fn extractBits(vec<N, T>, u32, u32) -> vec<N, T> |
| @must_use @const implicit(N: num, T: f32_f16) fn faceForward(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: iu32) fn firstLeadingBit(T) -> T |
| @must_use @const implicit(N: num, T: iu32) fn firstLeadingBit(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: iu32) fn firstTrailingBit(T) -> T |
| @must_use @const implicit(N: num, T: iu32) fn firstTrailingBit(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn floor(@test_value(1.5) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn floor(@test_value(1.5) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn fma(T, T, T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn fma(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn fract(@test_value(1.25) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn fract(@test_value(1.25) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn frexp(T) -> __frexp_result<T> |
| @must_use @const implicit(N: num, T: f32_f16) fn frexp(vec<N, T>) -> __frexp_result_vec<N, T> |
| @must_use @stage("fragment") fn fwidth(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn fwidth(vec<N, f32>) -> vec<N, f32> |
| @must_use @stage("fragment") fn fwidthCoarse(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn fwidthCoarse(vec<N, f32>) -> vec<N, f32> |
| @must_use @stage("fragment") fn fwidthFine(f32) -> f32 |
| @must_use @stage("fragment") implicit(N: num) fn fwidthFine(vec<N, f32>) -> vec<N, f32> |
| @must_use @const implicit(T: iu32) fn insertBits(T, T, u32, u32) -> T |
| @must_use @const implicit(N: num, T: iu32) fn insertBits(vec<N, T>, vec<N, T>, u32, u32) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn inverseSqrt(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn inverseSqrt(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16, U: i32) fn ldexp(T, U) -> T |
| @must_use @const implicit(N: num, T: f32_f16, U: i32) fn ldexp(vec<N, T>, vec<N, U>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn length(@test_value(0.0) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn length(@test_value(0.0) vec<N, T>) -> T |
| @must_use @const implicit(T: f32_f16) fn log(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn log(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn log2(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn log2(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16) fn max(T, T) -> T |
| @must_use @const implicit(N: num, T: fiu32_f16) fn max(vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16) fn min(T, T) -> T |
| @must_use @const implicit(N: num, T: fiu32_f16) fn min(vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn mix(T, T, T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn mix(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(N: num, T: f32_f16) fn mix(vec<N, T>, vec<N, T>, T) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn modf(@test_value(-1.5) T) -> __modf_result<T> |
| @must_use @const implicit(N: num, T: f32_f16) fn modf(@test_value(-1.5) vec<N, T>) -> __modf_result_vec<N, T> |
| @must_use @const implicit(N: num, T: f32_f16) fn normalize(vec<N, T>) -> vec<N, T> |
| @must_use @const fn pack2x16float(vec2<f32>) -> u32 |
| @must_use @const fn pack2x16snorm(vec2<f32>) -> u32 |
| @must_use @const fn pack2x16unorm(vec2<f32>) -> u32 |
| @must_use @const fn pack4x8snorm(vec4<f32>) -> u32 |
| @must_use @const fn pack4x8unorm(vec4<f32>) -> u32 |
| @must_use @const fn pack4xI8(vec4<i32>) -> u32 |
| @must_use @const fn pack4xU8(vec4<u32>) -> u32 |
| @must_use @const fn pack4xI8Clamp(vec4<i32>) -> u32 |
| @must_use @const fn pack4xU8Clamp(vec4<u32>) -> u32 |
| @must_use @const implicit(T: f32_f16) fn pow(T, T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn pow(vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const fn quantizeToF16(f32) -> f32 |
| @must_use @const implicit(N: num) fn quantizeToF16(vec<N, f32>) -> vec<N, f32> |
| @must_use @const implicit(T: f32_f16) fn radians(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn radians(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(N: num, T: f32_f16) fn reflect(vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(N: num, T: f32_f16) fn refract(vec<N, T>, vec<N, T>, T) -> vec<N, T> |
| @must_use @const implicit(T: iu32) fn reverseBits(T) -> T |
| @must_use @const implicit(N: num, T: iu32) fn reverseBits(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn round(@test_value(3.5) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn round(@test_value(3.5) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn saturate(@test_value(2) T) -> T |
| @must_use @const implicit(T: f32_f16, N: num) fn saturate(@test_value(2) vec<N, T>) -> vec<N, T> |
| @must_use @const("select_bool") implicit(T: scalar) fn select(T, T, bool) -> T |
| @must_use @const("select_bool") implicit(T: scalar, N: num) fn select(vec<N, T>, vec<N, T>, bool) -> vec<N, T> |
| @must_use @const("select_boolvec") implicit(N: num, T: scalar) fn select(vec<N, T>, vec<N, T>, vec<N, bool>) -> vec<N, T> |
| @must_use @const implicit(T: fi32_f16) fn sign(T) -> T |
| @must_use @const implicit(N: num, T: fi32_f16) fn sign(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn sin(@test_value(1.57079632679) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn sin(@test_value(1.57079632679) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn sinh(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn sinh(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn smoothstep(@test_value(2) T, @test_value(4) T, @test_value(3) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn smoothstep(@test_value(2) vec<N, T>, @test_value(4) vec<N, T>, @test_value(3) vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn sqrt(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn sqrt(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn step(T, T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn step(vec<N, T>, vec<N, T>) -> vec<N, T> |
| @stage("compute") fn storageBarrier() |
| @must_use @const implicit(T: f32_f16) fn tan(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn tan(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16) fn tanh(T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn tanh(vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(M: num, N: num, T: f32_f16) fn transpose(mat<M, N, T>) -> mat<N, M, T> |
| @must_use @const implicit(T: f32_f16) fn trunc(@test_value(1.5) T) -> T |
| @must_use @const implicit(N: num, T: f32_f16) fn trunc(@test_value(1.5) vec<N, T>) -> vec<N, T> |
| @must_use @const fn unpack2x16float(u32) -> vec2<f32> |
| @must_use @const fn unpack2x16snorm(u32) -> vec2<f32> |
| @must_use @const fn unpack2x16unorm(u32) -> vec2<f32> |
| @must_use @const fn unpack4x8snorm(u32) -> vec4<f32> |
| @must_use @const fn unpack4x8unorm(u32) -> vec4<f32> |
| @must_use @const fn unpack4xI8(u32) -> vec4<i32> |
| @must_use @const fn unpack4xU8(u32) -> vec4<u32> |
| @stage("compute") fn workgroupBarrier() |
| |
| @stage("compute") fn textureBarrier() |
| @must_use implicit(T: fiu32) fn textureDimensions(texture: texture_1d<T>) -> u32 |
| @must_use implicit(T: fiu32, L: iu32) fn textureDimensions(texture: texture_1d<T>, level: L) -> u32 |
| @must_use implicit(T: fiu32) fn textureDimensions(texture: texture_2d<T>) -> vec2<u32> |
| @must_use implicit(T: fiu32, L: iu32) fn textureDimensions(texture: texture_2d<T>, level: L) -> vec2<u32> |
| @must_use implicit(T: fiu32) fn textureDimensions(texture: texture_2d_array<T>) -> vec2<u32> |
| @must_use implicit(T: fiu32, L: iu32) fn textureDimensions(texture: texture_2d_array<T>, level: L) -> vec2<u32> |
| @must_use implicit(T: fiu32) fn textureDimensions(texture: texture_3d<T>) -> vec3<u32> |
| @must_use implicit(T: fiu32, L: iu32) fn textureDimensions(texture: texture_3d<T>, level: L) -> vec3<u32> |
| @must_use implicit(T: fiu32) fn textureDimensions(texture: texture_cube<T>) -> vec2<u32> |
| @must_use implicit(T: fiu32, L: iu32) fn textureDimensions(texture: texture_cube<T>, level: L) -> vec2<u32> |
| @must_use implicit(T: fiu32) fn textureDimensions(texture: texture_cube_array<T>) -> vec2<u32> |
| @must_use implicit(T: fiu32, L: iu32) fn textureDimensions(texture: texture_cube_array<T>, level: L) -> vec2<u32> |
| @must_use implicit(T: fiu32) fn textureDimensions(texture: texture_multisampled_2d<T>) -> vec2<u32> |
| @must_use fn textureDimensions(texture: texture_depth_2d) -> vec2<u32> |
| @must_use implicit(L: iu32) fn textureDimensions(texture: texture_depth_2d, level: L) -> vec2<u32> |
| @must_use fn textureDimensions(texture: texture_depth_2d_array) -> vec2<u32> |
| @must_use implicit(L: iu32) fn textureDimensions(texture: texture_depth_2d_array, level: L) -> vec2<u32> |
| @must_use fn textureDimensions(texture: texture_depth_cube) -> vec2<u32> |
| @must_use implicit(L: iu32) fn textureDimensions(texture: texture_depth_cube, level: L) -> vec2<u32> |
| @must_use fn textureDimensions(texture: texture_depth_cube_array) -> vec2<u32> |
| @must_use implicit(L: iu32) fn textureDimensions(texture: texture_depth_cube_array, level: L) -> vec2<u32> |
| @must_use fn textureDimensions(texture: texture_depth_multisampled_2d) -> vec2<u32> |
| @must_use implicit(F: texel_format, A: access) fn textureDimensions(texture: texture_storage_1d<F, A>) -> u32 |
| @must_use implicit(F: texel_format, A: access) fn textureDimensions(texture: texture_storage_2d<F, A>) -> vec2<u32> |
| @must_use implicit(F: texel_format, A: access) fn textureDimensions(texture: texture_storage_2d_array<F, A>) -> vec2<u32> |
| @must_use implicit(F: texel_format, A: access) fn textureDimensions(texture: texture_storage_3d<F, A>) -> vec3<u32> |
| @must_use fn textureDimensions(texture: texture_external) -> vec2<u32> |
| @must_use implicit(T: fiu32, C: iu32) fn textureGather(@const component: C, texture: texture_2d<T>, sampler: sampler, coords: vec2<f32>) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32) fn textureGather(@const component: C, texture: texture_2d<T>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32, A: iu32) fn textureGather(@const component: C, texture: texture_2d_array<T>, sampler: sampler, coords: vec2<f32>, array_index: A) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32, A: iu32) fn textureGather(@const component: C, texture: texture_2d_array<T>, sampler: sampler, coords: vec2<f32>, array_index: A, @const offset: vec2<i32>) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32) fn textureGather(@const component: C, texture: texture_cube<T>, sampler: sampler, coords: vec3<f32>) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32, A: iu32) fn textureGather(@const component: C, texture: texture_cube_array<T>, sampler: sampler, coords: vec3<f32>, array_index: A) -> vec4<T> |
| @must_use fn textureGather(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>) -> vec4<f32> |
| @must_use fn textureGather(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureGather(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: A) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureGather(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: A, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use fn textureGather(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureGather(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: A) -> vec4<f32> |
| @must_use fn textureGatherCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> vec4<f32> |
| @must_use fn textureGatherCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureGatherCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: A, depth_ref: f32) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureGatherCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: A, depth_ref: f32, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use fn textureGatherCompare(texture: texture_depth_cube, sampler: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureGatherCompare(texture: texture_depth_cube_array, sampler: sampler_comparison, coords: vec3<f32>, array_index: A, depth_ref: f32) -> vec4<f32> |
| @must_use implicit(T: fiu32) fn textureNumLayers(texture: texture_2d_array<T>) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumLayers(texture: texture_cube_array<T>) -> u32 |
| @must_use fn textureNumLayers(texture: texture_depth_2d_array) -> u32 |
| @must_use fn textureNumLayers(texture: texture_depth_cube_array) -> u32 |
| @must_use implicit(F: texel_format, A: access) fn textureNumLayers(texture: texture_storage_2d_array<F, A>) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumLevels(texture: texture_1d<T>) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumLevels(texture: texture_2d<T>) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumLevels(texture: texture_2d_array<T>) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumLevels(texture: texture_3d<T>) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumLevels(texture: texture_cube<T>) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumLevels(texture: texture_cube_array<T>) -> u32 |
| @must_use fn textureNumLevels(texture: texture_depth_2d) -> u32 |
| @must_use fn textureNumLevels(texture: texture_depth_2d_array) -> u32 |
| @must_use fn textureNumLevels(texture: texture_depth_cube) -> u32 |
| @must_use fn textureNumLevels(texture: texture_depth_cube_array) -> u32 |
| @must_use implicit(T: fiu32) fn textureNumSamples(texture: texture_multisampled_2d<T>) -> u32 |
| @must_use fn textureNumSamples(texture: texture_depth_multisampled_2d) -> u32 |
| @must_use @stage("fragment") fn textureSample(texture: texture_1d<f32>, sampler: sampler, coords: f32) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSample(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A) -> vec4<f32> |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSample(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, @const offset: vec3<i32>) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSample(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32> |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSample(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: A) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>) -> f32 |
| @must_use @stage("fragment") fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> f32 |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSample(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: A) -> f32 |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSample(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: A, @const offset: vec2<i32>) -> f32 |
| @must_use @stage("fragment") fn textureSample(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>) -> f32 |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSample(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: A) -> f32 |
| @must_use @stage("fragment") fn textureSampleBias(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, bias: f32) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSampleBias(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, bias: f32, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSampleBias(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A, bias: f32) -> vec4<f32> |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSampleBias(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A, bias: f32, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSampleBias(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSampleBias(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, bias: f32, @const offset: vec3<i32>) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSampleBias(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32> |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSampleBias(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: A, bias: f32) -> vec4<f32> |
| @must_use @stage("fragment") fn textureSampleCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> f32 |
| @must_use @stage("fragment") fn textureSampleCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32, @const offset: vec2<i32>) -> f32 |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSampleCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: A, depth_ref: f32) -> f32 |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSampleCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: A, depth_ref: f32, @const offset: vec2<i32>) -> f32 |
| @must_use @stage("fragment") fn textureSampleCompare(texture: texture_depth_cube, sampler: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> f32 |
| @must_use @stage("fragment") implicit(A: iu32) fn textureSampleCompare(texture: texture_depth_cube_array, sampler: sampler_comparison, coords: vec3<f32>, array_index: A, depth_ref: f32) -> f32 |
| @must_use fn textureSampleCompareLevel(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> f32 |
| @must_use fn textureSampleCompareLevel(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32, @const offset: vec2<i32>) -> f32 |
| @must_use implicit(A: iu32) fn textureSampleCompareLevel(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: A, depth_ref: f32) -> f32 |
| @must_use implicit(A: iu32) fn textureSampleCompareLevel(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: A, depth_ref: f32, @const offset: vec2<i32>) -> f32 |
| @must_use fn textureSampleCompareLevel(texture: texture_depth_cube, sampler: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> f32 |
| @must_use implicit(A: iu32) fn textureSampleCompareLevel(texture: texture_depth_cube_array, sampler: sampler_comparison, coords: vec3<f32>, array_index: A, depth_ref: f32) -> f32 |
| @must_use fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32> |
| @must_use fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A, ddx: vec2<f32>, ddy: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32> |
| @must_use fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>, @const offset: vec3<i32>) -> vec4<f32> |
| @must_use fn textureSampleGrad(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureSampleGrad(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: A, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32> |
| @must_use fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32) -> vec4<f32> |
| @must_use fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A, level: f32) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: A, level: f32, @const offset: vec2<i32>) -> vec4<f32> |
| @must_use fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32> |
| @must_use fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32, @const offset: vec3<i32>) -> vec4<f32> |
| @must_use fn textureSampleLevel(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32> |
| @must_use implicit(A: iu32) fn textureSampleLevel(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: A, level: f32) -> vec4<f32> |
| @must_use implicit(L: iu32) fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: L) -> f32 |
| @must_use implicit(L: iu32) fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: L, @const offset: vec2<i32>) -> f32 |
| @must_use implicit(A: iu32, L: iu32) fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: A, level: L) -> f32 |
| @must_use implicit(A: iu32, L: iu32) fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: A, level: L, @const offset: vec2<i32>) -> f32 |
| @must_use implicit(L: iu32) fn textureSampleLevel(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>, level: L) -> f32 |
| @must_use implicit(A: iu32, L: iu32) fn textureSampleLevel(texture: texture_depth_cube_array,sampler: sampler, coords: vec3<f32>, array_index: A, level: L) -> f32 |
| @must_use fn textureSampleBaseClampToEdge(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32> |
| @must_use fn textureSampleBaseClampToEdge(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32> |
| implicit(C: iu32) fn textureStore(texture: texture_storage_1d<f32_texel_format, writable>, coords: C, value: vec4<f32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d<f32_texel_format, writable>, coords: vec2<C>, value: vec4<f32>) |
| implicit(C: iu32, A: iu32) fn textureStore(texture: texture_storage_2d_array<f32_texel_format, writable>, coords: vec2<C>, array_index: A, value: vec4<f32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_3d<f32_texel_format, writable>, coords: vec3<C>, value: vec4<f32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_1d<i32_texel_format, writable>, coords: C, value: vec4<i32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d<i32_texel_format, writable>, coords: vec2<C>, value: vec4<i32>) |
| implicit(C: iu32, A: iu32) fn textureStore(texture: texture_storage_2d_array<i32_texel_format, writable>, coords: vec2<C>, array_index: A, value: vec4<i32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_3d<i32_texel_format, writable>, coords: vec3<C>, value: vec4<i32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_1d<u32_texel_format, writable>, coords: C, value: vec4<u32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d<u32_texel_format, writable>, coords: vec2<C>, value: vec4<u32>) |
| implicit(C: iu32, A: iu32) fn textureStore(texture: texture_storage_2d_array<u32_texel_format, writable>, coords: vec2<C>, array_index: A, value: vec4<u32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_3d<u32_texel_format, writable>, coords: vec3<C>, value: vec4<u32>) |
| @must_use implicit(T: fiu32, C: iu32, L: iu32) fn textureLoad(texture: texture_1d<T>, coords: C, level: L) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32, L: iu32) fn textureLoad(texture: texture_2d<T>, coords: vec2<C>, level: L) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32, A: iu32, L: iu32) fn textureLoad(texture: texture_2d_array<T>, coords: vec2<C>, array_index: A, level: L) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32, L: iu32) fn textureLoad(texture: texture_3d<T>, coords: vec3<C>, level: L) -> vec4<T> |
| @must_use implicit(T: fiu32, C: iu32, S: iu32) fn textureLoad(texture: texture_multisampled_2d<T>, coords: vec2<C>, sample_index: S) -> vec4<T> |
| @must_use implicit(C: iu32, L: iu32) fn textureLoad(texture: texture_depth_2d, coords: vec2<C>, level: L) -> f32 |
| @must_use implicit(C: iu32, A: iu32, L: iu32) fn textureLoad(texture: texture_depth_2d_array, coords: vec2<C>, array_index: A, level: L) -> f32 |
| @must_use implicit(C: iu32, S: iu32) fn textureLoad(texture: texture_depth_multisampled_2d, coords: vec2<C>, sample_index: S) -> f32 |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_external, coords: vec2<C>) -> vec4<f32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_1d<f32_texel_format, readable>, coords: C) -> vec4<f32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_1d<i32_texel_format, readable>, coords: C) -> vec4<i32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_1d<u32_texel_format, readable>, coords: C) -> vec4<u32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_2d<f32_texel_format, readable>, coords: vec2<C>) -> vec4<f32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_2d<i32_texel_format, readable>, coords: vec2<C>) -> vec4<i32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_2d<u32_texel_format, readable>, coords: vec2<C>) -> vec4<u32> |
| @must_use implicit(C: iu32, A: iu32) fn textureLoad(texture: texture_storage_2d_array<f32_texel_format, readable>, coords: vec2<C>, array_index: A) -> vec4<f32> |
| @must_use implicit(C: iu32, A: iu32) fn textureLoad(texture: texture_storage_2d_array<i32_texel_format, readable>, coords: vec2<C>, array_index: A) -> vec4<i32> |
| @must_use implicit(C: iu32, A: iu32) fn textureLoad(texture: texture_storage_2d_array<u32_texel_format, readable>, coords: vec2<C>, array_index: A) -> vec4<u32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_3d<f32_texel_format, readable>, coords: vec3<C>) -> vec4<f32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_3d<i32_texel_format, readable>, coords: vec3<C>) -> vec4<i32> |
| @must_use implicit(C: iu32) fn textureLoad(texture: texture_storage_3d<u32_texel_format, readable>, coords: vec3<C>) -> vec4<u32> |
| |
| @stage("fragment") implicit(T: fiu32) fn inputAttachmentLoad(input_attachment: input_attachment<T>) -> vec4<T> |
| |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicLoad(ptr<S, atomic<T>, read_write>) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicStore(ptr<S, atomic<T>, read_write>, T) |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicAdd(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicSub(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicMax(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicMin(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicAnd(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicOr(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicXor(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicExchange(ptr<S, atomic<T>, read_write>, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, S: workgroup_or_storage) fn atomicCompareExchangeWeak(ptr<S, atomic<T>, read_write>, T, T) -> __atomic_compare_exchange_result<T> |
| |
| @must_use @stage("fragment", "compute") fn subgroupBallot(bool) -> vec4<u32> |
| @must_use @stage("fragment", "compute") fn subgroupElect() -> bool |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupBroadcast(value: T, @const sourceLaneIndex: iu32) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupBroadcast(value: vec<N, T>, @const sourceLaneIndex: iu32) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupBroadcastFirst(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupBroadcastFirst(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupShuffle(value: T, sourceLaneIndex: iu32) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupShuffle(value: vec<N, T>, sourceLaneIndex: iu32) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupShuffleXor(value: T, mask: u32) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupShuffleXor(value: vec<N, T>, mask: u32) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupShuffleUp(value: T, delta: u32) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupShuffleUp(value: vec<N, T>, delta: u32) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupShuffleDown(value: T, delta: u32) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupShuffleDown(value: vec<N, T>, delta: u32) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupAdd(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupAdd(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupInclusiveAdd(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupInclusiveAdd(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupExclusiveAdd(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupExclusiveAdd(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupMul(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupMul(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupInclusiveMul(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupInclusiveMul(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupExclusiveMul(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupExclusiveMul(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: iu32) fn subgroupAnd(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: iu32) fn subgroupAnd(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: iu32) fn subgroupOr(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: iu32) fn subgroupOr(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: iu32) fn subgroupXor(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: iu32) fn subgroupXor(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupMin(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupMin(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn subgroupMax(value: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn subgroupMax(value: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") fn subgroupAll(bool) -> bool |
| @must_use @stage("fragment", "compute") fn subgroupAny(bool) -> bool |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn quadBroadcast(e: T, @const id: iu32) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn quadBroadcast(e: vec<N, T>, @const id: iu32) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn quadSwapX(e: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn quadSwapX(e: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn quadSwapY(e: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn quadSwapY(e: vec<N, T>) -> vec<N, T> |
| @must_use @stage("fragment", "compute") implicit(T: fiu32_f16) fn quadSwapDiagonal(e: T) -> T |
| @must_use @stage("fragment", "compute") implicit(N: num, T: fiu32_f16) fn quadSwapDiagonal(e: vec<N, T>) -> vec<N, T> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Value constructors // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // Zero value constructors |
| @must_use @const("Zero") ctor i32() -> i32 |
| @must_use @const("Zero") ctor u32() -> u32 |
| @must_use @const("Zero") ctor f32() -> f32 |
| @must_use @const("Zero") ctor f16() -> f16 |
| @must_use @const("Zero") ctor bool() -> bool |
| @must_use @const("Zero") ctor vec2<T: scalar>() -> vec2<T> |
| @must_use @const("Zero") ctor vec3<T: scalar>() -> vec3<T> |
| @must_use @const("Zero") ctor vec4<T: scalar>() -> vec4<T> |
| @must_use @const("Zero") ctor mat2x2<T: f32_f16>() -> mat2x2<T> |
| @must_use @const("Zero") ctor mat2x3<T: f32_f16>() -> mat2x3<T> |
| @must_use @const("Zero") ctor mat2x4<T: f32_f16>() -> mat2x4<T> |
| @must_use @const("Zero") ctor mat3x2<T: f32_f16>() -> mat3x2<T> |
| @must_use @const("Zero") ctor mat3x3<T: f32_f16>() -> mat3x3<T> |
| @must_use @const("Zero") ctor mat3x4<T: f32_f16>() -> mat3x4<T> |
| @must_use @const("Zero") ctor mat4x2<T: f32_f16>() -> mat4x2<T> |
| @must_use @const("Zero") ctor mat4x3<T: f32_f16>() -> mat4x3<T> |
| @must_use @const("Zero") ctor mat4x4<T: f32_f16>() -> mat4x4<T> |
| |
| @must_use @stage("compute") ctor subgroup_matrix_left<T: subgroup_matrix_elements, M: num, K: num>() -> subgroup_matrix<subgroup_matrix_kind_left, T, M, K> |
| @must_use @stage("compute") ctor subgroup_matrix_right<T: subgroup_matrix_elements, K: num, N: num>() -> subgroup_matrix<subgroup_matrix_kind_right, T, K, N> |
| @must_use @stage("compute") ctor subgroup_matrix_result<T: subgroup_matrix_elements, M: num, N: num>() -> subgroup_matrix<subgroup_matrix_kind_result, T, M, N> |
| |
| // Identity constructors |
| @must_use @const("Identity") ctor i32(i32) -> i32 |
| @must_use @const("Identity") ctor u32(u32) -> u32 |
| @must_use @const("Identity") ctor f32(f32) -> f32 |
| @must_use @const("Identity") ctor f16(f16) -> f16 |
| @must_use @const("Identity") ctor bool(bool) -> bool |
| @must_use @const("Identity") ctor vec2<T: scalar>(vec2<T>) -> vec2<T> |
| @must_use @const("Identity") ctor vec3<T: scalar>(vec3<T>) -> vec3<T> |
| @must_use @const("Identity") ctor vec4<T: scalar>(vec4<T>) -> vec4<T> |
| @must_use @const("Identity") ctor mat2x2<T: f32_f16>(mat2x2<T>) -> mat2x2<T> |
| @must_use @const("Identity") ctor mat2x3<T: f32_f16>(mat2x3<T>) -> mat2x3<T> |
| @must_use @const("Identity") ctor mat2x4<T: f32_f16>(mat2x4<T>) -> mat2x4<T> |
| @must_use @const("Identity") ctor mat3x2<T: f32_f16>(mat3x2<T>) -> mat3x2<T> |
| @must_use @const("Identity") ctor mat3x3<T: f32_f16>(mat3x3<T>) -> mat3x3<T> |
| @must_use @const("Identity") ctor mat3x4<T: f32_f16>(mat3x4<T>) -> mat3x4<T> |
| @must_use @const("Identity") ctor mat4x2<T: f32_f16>(mat4x2<T>) -> mat4x2<T> |
| @must_use @const("Identity") ctor mat4x3<T: f32_f16>(mat4x3<T>) -> mat4x3<T> |
| @must_use @const("Identity") ctor mat4x4<T: f32_f16>(mat4x4<T>) -> mat4x4<T> |
| |
| // Vector constructors (splat) |
| @must_use @const("VecSplat") ctor vec2<T: scalar>(T) -> vec2<T> |
| @must_use @const("VecSplat") ctor vec3<T: scalar>(T) -> vec3<T> |
| @must_use @const("VecSplat") ctor vec4<T: scalar>(T) -> vec4<T> |
| |
| // Vector constructors (scalar) |
| @must_use @const("VecInitS") ctor vec2<T: scalar>(x: T, y: T) -> vec2<T> |
| @must_use @const("VecInitS") ctor vec3<T: scalar>(x: T, y: T, z: T) -> vec3<T> |
| @must_use @const("VecInitS") ctor vec4<T: scalar>(x: T, y: T, z: T, w: T) -> vec4<T> |
| |
| // Vector constructors (mixed) |
| @must_use @const("VecInitM") ctor vec3<T: scalar>(xy: vec2<T>, z: T) -> vec3<T> |
| @must_use @const("VecInitM") ctor vec3<T: scalar>(x: T, yz: vec2<T>) -> vec3<T> |
| @must_use @const("VecInitM") ctor vec4<T: scalar>(xy: vec2<T>, z: T, w: T) -> vec4<T> |
| @must_use @const("VecInitM") ctor vec4<T: scalar>(x: T, yz: vec2<T>, w: T) -> vec4<T> |
| @must_use @const("VecInitM") ctor vec4<T: scalar>(x: T, y: T, zw: vec2<T>) -> vec4<T> |
| @must_use @const("VecInitM") ctor vec4<T: scalar>(xy: vec2<T>, zw: vec2<T>) -> vec4<T> |
| @must_use @const("VecInitM") ctor vec4<T: scalar>(xyz: vec3<T>, w: T) -> vec4<T> |
| @must_use @const("VecInitM") ctor vec4<T: scalar>(x: T, zyw: vec3<T>) -> vec4<T> |
| |
| // Matrix constructors (scalar) |
| @must_use @const("MatInitS") |
| ctor mat2x2<T: f32_f16>(T, T, |
| T, T) -> mat2x2<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat2x3<T: f32_f16>(T, T, T, |
| T, T, T) -> mat2x3<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat2x4<T: f32_f16>(T, T, T, T, |
| T, T, T, T) -> mat2x4<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat3x2<T: f32_f16>(T, T, |
| T, T, |
| T, T) -> mat3x2<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat3x3<T: f32_f16>(T, T, T, |
| T, T, T, |
| T, T, T) -> mat3x3<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat3x4<T: f32_f16>(T, T, T, T, |
| T, T, T, T, |
| T, T, T, T) -> mat3x4<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat4x2<T: f32_f16>(T, T, |
| T, T, |
| T, T, |
| T, T) -> mat4x2<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat4x3<T: f32_f16>(T, T, T, |
| T, T, T, |
| T, T, T, |
| T, T, T) -> mat4x3<T> |
| |
| @must_use @const("MatInitS") |
| ctor mat4x4<T: f32_f16>(T, T, T, T, |
| T, T, T, T, |
| T, T, T, T, |
| T, T, T, T) -> mat4x4<T> |
| |
| // Matrix constructors (column vectors) |
| @must_use @const("MatInitV") ctor mat2x2<T: f32_f16>(vec2<T>, vec2<T>) -> mat2x2<T> |
| @must_use @const("MatInitV") ctor mat2x3<T: f32_f16>(vec3<T>, vec3<T>) -> mat2x3<T> |
| @must_use @const("MatInitV") ctor mat2x4<T: f32_f16>(vec4<T>, vec4<T>) -> mat2x4<T> |
| @must_use @const("MatInitV") ctor mat3x2<T: f32_f16>(vec2<T>, vec2<T>, vec2<T>) -> mat3x2<T> |
| @must_use @const("MatInitV") ctor mat3x3<T: f32_f16>(vec3<T>, vec3<T>, vec3<T>) -> mat3x3<T> |
| @must_use @const("MatInitV") ctor mat3x4<T: f32_f16>(vec4<T>, vec4<T>, vec4<T>) -> mat3x4<T> |
| @must_use @const("MatInitV") ctor mat4x2<T: f32_f16>(vec2<T>, vec2<T>, vec2<T>, vec2<T>) -> mat4x2<T> |
| @must_use @const("MatInitV") ctor mat4x3<T: f32_f16>(vec3<T>, vec3<T>, vec3<T>, vec3<T>) -> mat4x3<T> |
| @must_use @const("MatInitV") ctor mat4x4<T: f32_f16>(vec4<T>, vec4<T>, vec4<T>, vec4<T>) -> mat4x4<T> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Value conversions // |
| //////////////////////////////////////////////////////////////////////////////// |
| @must_use @const implicit(T: scalar_no_f32) conv f32(T) -> f32 |
| @must_use @const implicit(T: scalar_no_f16) conv f16(T) -> f16 |
| @must_use @const implicit(T: scalar_no_i32) conv i32(T) -> i32 |
| @must_use @const implicit(T: scalar_no_u32) conv u32(T) -> u32 |
| @must_use @const implicit(T: scalar_no_bool) conv bool(T) -> bool |
| |
| @must_use @const implicit(U: scalar_no_f32) conv vec2<T: f32>(vec2<U>) -> vec2<T> |
| @must_use @const implicit(U: scalar_no_f16) conv vec2<T: f16>(vec2<U>) -> vec2<T> |
| @must_use @const implicit(U: scalar_no_i32) conv vec2<T: i32>(vec2<U>) -> vec2<T> |
| @must_use @const implicit(U: scalar_no_u32) conv vec2<T: u32>(vec2<U>) -> vec2<T> |
| @must_use @const implicit(U: scalar_no_bool) conv vec2<T: bool>(vec2<U>) -> vec2<T> |
| |
| @must_use @const implicit(U: scalar_no_f32) conv vec3<T: f32>(vec3<U>) -> vec3<T> |
| @must_use @const implicit(U: scalar_no_f16) conv vec3<T: f16>(vec3<U>) -> vec3<T> |
| @must_use @const implicit(U: scalar_no_i32) conv vec3<T: i32>(vec3<U>) -> vec3<T> |
| @must_use @const implicit(U: scalar_no_u32) conv vec3<T: u32>(vec3<U>) -> vec3<T> |
| @must_use @const implicit(U: scalar_no_bool) conv vec3<T: bool>(vec3<U>) -> vec3<T> |
| |
| @must_use @const implicit(U: scalar_no_f32) conv vec4<T: f32>(vec4<U>) -> vec4<T> |
| @must_use @const implicit(U: scalar_no_f16) conv vec4<T: f16>(vec4<U>) -> vec4<T> |
| @must_use @const implicit(U: scalar_no_i32) conv vec4<T: i32>(vec4<U>) -> vec4<T> |
| @must_use @const implicit(U: scalar_no_u32) conv vec4<T: u32>(vec4<U>) -> vec4<T> |
| @must_use @const implicit(U: scalar_no_bool) conv vec4<T: bool>(vec4<U>) -> vec4<T> |
| |
| @must_use @const conv mat2x2<T: f16>(mat2x2<f32>) -> mat2x2<T> |
| @must_use @const conv mat2x2<T: f32>(mat2x2<f16>) -> mat2x2<T> |
| @must_use @const conv mat2x3<T: f16>(mat2x3<f32>) -> mat2x3<T> |
| @must_use @const conv mat2x3<T: f32>(mat2x3<f16>) -> mat2x3<T> |
| @must_use @const conv mat2x4<T: f16>(mat2x4<f32>) -> mat2x4<T> |
| @must_use @const conv mat2x4<T: f32>(mat2x4<f16>) -> mat2x4<T> |
| @must_use @const conv mat3x2<T: f16>(mat3x2<f32>) -> mat3x2<T> |
| @must_use @const conv mat3x2<T: f32>(mat3x2<f16>) -> mat3x2<T> |
| @must_use @const conv mat3x3<T: f16>(mat3x3<f32>) -> mat3x3<T> |
| @must_use @const conv mat3x3<T: f32>(mat3x3<f16>) -> mat3x3<T> |
| @must_use @const conv mat3x4<T: f16>(mat3x4<f32>) -> mat3x4<T> |
| @must_use @const conv mat3x4<T: f32>(mat3x4<f16>) -> mat3x4<T> |
| @must_use @const conv mat4x2<T: f16>(mat4x2<f32>) -> mat4x2<T> |
| @must_use @const conv mat4x2<T: f32>(mat4x2<f16>) -> mat4x2<T> |
| @must_use @const conv mat4x3<T: f16>(mat4x3<f32>) -> mat4x3<T> |
| @must_use @const conv mat4x3<T: f32>(mat4x3<f16>) -> mat4x3<T> |
| @must_use @const conv mat4x4<T: f16>(mat4x4<f32>) -> mat4x4<T> |
| @must_use @const conv mat4x4<T: f32>(mat4x4<f16>) -> mat4x4<T> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Unary Operators // |
| //////////////////////////////////////////////////////////////////////////////// |
| @must_use @const op ! (bool) -> bool |
| @must_use @const implicit(N: num) op ! (vec<N, bool>) -> vec<N, bool> |
| |
| @must_use @const implicit(T: iu32) op ~ (T) -> T |
| @must_use @const implicit(T: iu32, N: num) op ~ (vec<N, T>) -> vec<N, T> |
| |
| @must_use @const("UnaryMinus") implicit(T: fi32_f16) op - (T) -> T |
| @must_use @const("UnaryMinus") implicit(T: fi32_f16, N: num) op - (vec<N, T>) -> vec<N, T> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Binary Operators // |
| //////////////////////////////////////////////////////////////////////////////// |
| @must_use @const implicit(T: fiu32_f16) op + (T, T) -> T |
| @must_use @const implicit(T: fiu32_f16, N: num) op + (vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op + (vec<N, T>, T) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op + (T, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16, N: num, M: num) op + (mat<N, M, T>, mat<N, M, T>) -> mat<N, M, T> |
| |
| @must_use @const implicit(T: fiu32_f16) op - (T, T) -> T |
| @must_use @const implicit(T: fiu32_f16, N: num) op - (vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op - (vec<N, T>, T) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op - (T, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: f32_f16, N: num, M: num) op - (mat<N, M, T>, mat<N, M, T>) -> mat<N, M, T> |
| |
| @must_use @const("Multiply") implicit(T: fiu32_f16) op * (T, T) -> T |
| @must_use @const("Multiply") implicit(T: fiu32_f16, N: num) op * (vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const("Multiply") implicit(T: fiu32_f16, N: num) op * (vec<N, T>, T) -> vec<N, T> |
| @must_use @const("Multiply") implicit(T: fiu32_f16, N: num) op * (T, vec<N, T>) -> vec<N, T> |
| @must_use @const("Multiply") implicit(T: f32_f16, N: num, M: num) op * (T, mat<N, M, T>) -> mat<N, M, T> |
| @must_use @const("Multiply") implicit(T: f32_f16, N: num, M: num) op * (mat<N, M, T>, T) -> mat<N, M, T> |
| @must_use @const("MultiplyMatVec") implicit(T: f32_f16, C: num, R: num) op * (mat<C, R, T>, vec<C, T>) -> vec<R, T> |
| @must_use @const("MultiplyVecMat") implicit(T: f32_f16, C: num, R: num) op * (vec<R, T>, mat<C, R, T>) -> vec<C, T> |
| @must_use @const("MultiplyMatMat") implicit(T: f32_f16, K: num, C: num, R: num) op * (mat<K, R, T>, mat<C, K, T>) -> mat<C, R, T> |
| |
| @must_use @const implicit(T: fiu32_f16) op / (T, T) -> T |
| @must_use @const implicit(T: fiu32_f16, N: num) op / (vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op / (vec<N, T>, T) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op / (T, vec<N, T>) -> vec<N, T> |
| |
| @must_use @const implicit(T: fiu32_f16) op % (T, T) -> T |
| @must_use @const implicit(T: fiu32_f16, N: num) op % (vec<N, T>, vec<N, T>) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op % (vec<N, T>, T) -> vec<N, T> |
| @must_use @const implicit(T: fiu32_f16, N: num) op % (T, vec<N, T>) -> vec<N, T> |
| |
| @must_use @const implicit(T: iu32) op ^ (T, T) -> T |
| @must_use @const implicit(T: iu32, N: num) op ^ (vec<N, T>, vec<N, T>) -> vec<N, T> |
| |
| @must_use @const op & (bool, bool) -> bool |
| @must_use @const implicit(N: num) op & (vec<N, bool>, vec<N, bool>) -> vec<N, bool> |
| @must_use @const implicit(T: iu32) op & (T, T) -> T |
| @must_use @const implicit(T: iu32, N: num) op & (vec<N, T>, vec<N, T>) -> vec<N, T> |
| |
| @must_use @const op | (bool, bool) -> bool |
| @must_use @const implicit(N: num) op | (vec<N, bool>, vec<N, bool>) -> vec<N, bool> |
| @must_use @const implicit(T: iu32) op | (T, T) -> T |
| @must_use @const implicit(T: iu32, N: num) op | (vec<N, T>, vec<N, T>) -> vec<N, T> |
| |
| @must_use @const op && (bool, bool) -> bool |
| @must_use @const op || (bool, bool) -> bool |
| |
| @must_use @const implicit(T: scalar) op == (T, T) -> bool |
| @must_use @const implicit(T: scalar, N: num) op == (vec<N, T>, vec<N, T>) -> vec<N, bool> |
| |
| @must_use @const implicit(T: scalar) op != (T, T) -> bool |
| @must_use @const implicit(T: scalar, N: num) op != (vec<N, T>, vec<N, T>) -> vec<N, bool> |
| |
| @must_use @const implicit(T: fiu32_f16) op < (T, T) -> bool |
| @must_use @const implicit(T: fiu32_f16, N: num) op < (vec<N, T>, vec<N, T>) -> vec<N, bool> |
| |
| @must_use @const implicit(T: fiu32_f16) op > (T, T) -> bool |
| @must_use @const implicit(T: fiu32_f16, N: num) op > (vec<N, T>, vec<N, T>) -> vec<N, bool> |
| |
| @must_use @const implicit(T: fiu32_f16) op <= (T, T) -> bool |
| @must_use @const implicit(T: fiu32_f16, N: num) op <= (vec<N, T>, vec<N, T>) -> vec<N, bool> |
| |
| @must_use @const implicit(T: fiu32_f16) op >= (T, T) -> bool |
| @must_use @const implicit(T: fiu32_f16, N: num) op >= (vec<N, T>, vec<N, T>) -> vec<N, bool> |
| |
| @must_use @const implicit(T: iu32) op << (T, u32) -> T |
| @must_use @const implicit(T: iu32, N: num) op << (vec<N, T>, vec<N, u32>) -> vec<N, T> |
| |
| @must_use @const implicit(T: iu32) op >> (T, u32) -> T |
| @must_use @const implicit(T: iu32, N: num) op >> (vec<N, T>, vec<N, u32>) -> vec<N, T> |