[dawn][native] Support Pin/Unpin with SamplingResourceTable This enables the use of texture.Pin/Unpin and related validation when ChromiumExperimentalSamplingResourceTable is enabled. Tests are copied from DynamicBindingArrayValidationTests with no changes except for the fixture name. Bug: 463925499 Change-Id: I53ed60f58f9a23332c69b8450da53cf309a466b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/280436 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.