Allowed mismatch sampler/comparison sampler when using SPIRV-Cross
When SPIRV-Cross we always reflect samplers as regular samplers. A
recent change implementing proper validation broke programs using
comparison samplers in that path.
Skip that bit of validation when using SPIRV-Cross, that hack can be
removed once we use Tint unconditionally for reflection.
Also reenables some BGL-ShaderModule compatibility tests with
SPIRV-Cross to cover the "fixed" validation.
Bug: dawn:571
Bug: dawn:367
Change-Id: I2d1a65aaea717b4927ac4e838942547a1b413d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56900
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index e201251..014c13e 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -484,7 +484,7 @@
return std::move(result);
}
- MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase*,
+ MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase* device,
BindGroupIndex group,
const EntryPointMetadata& entryPoint,
const BindGroupLayoutBase* layout) {
@@ -622,6 +622,13 @@
}
case BindingInfoType::Sampler:
+ // Allow mismatched samplers when using SPIRV-Cross since we can't reflect
+ // data that's precise enough.
+ // TODO(dawn:571): Remove once we use Tint unconditionnally for reflection.
+ if (!device->IsToggleEnabled(Toggle::UseTintGenerator)) {
+ break;
+ }
+
if ((layoutInfo.sampler.type == wgpu::SamplerBindingType::Comparison) !=
shaderInfo.sampler.isComparison) {
return DAWN_VALIDATION_ERROR(
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index b6031dd..a3035c8 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -2359,9 +2359,6 @@
// Test that the use of sampler and comparison_sampler in the shader must match the bind group
// layout.
TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
- // Tint needed for proper shader reflection.
- DAWN_SKIP_TEST_IF(!HasToggleEnabled("use_tint_generator"));
-
// Test that a filtering sampler binding works with normal sampler in the shader.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
@@ -2399,7 +2396,7 @@
}
// Test that filtering sampler binding does not work with comparison sampler in the shader.
- {
+ if (HasToggleEnabled("use_tint_generator")) {
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
@@ -2411,7 +2408,7 @@
}
// Test that non-filtering sampler binding does not work with comparison sampler in the shader.
- {
+ if (HasToggleEnabled("use_tint_generator")) {
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::NonFiltering}});
@@ -2423,7 +2420,7 @@
}
// Test that comparison sampler binding does not work with normal sampler in the shader.
- {
+ if (HasToggleEnabled("use_tint_generator")) {
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}});
@@ -2505,7 +2502,7 @@
}
// Test that a filtering sampler cannot be used to sample an unfilterable-float texture.
- {
+ if (HasToggleEnabled("use_tint_generator")) {
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering},
{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::UnfilterableFloat}});