TextureFormatUtils: Remove unused functions

GetColorTextureComponent[GLSL,WGSL]TypePrefix() are no longer used.

And also move the two remaining WGSL functions together, and rename for consistency's sake.

Change-Id: If70f195b7185fca9337ec5c12c74efa25ae6ce4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37901
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/tests/end2end/StorageTextureTests.cpp b/src/tests/end2end/StorageTextureTests.cpp
index b0b0973..87f2ae0 100644
--- a/src/tests/end2end/StorageTextureTests.cpp
+++ b/src/tests/end2end/StorageTextureTests.cpp
@@ -286,7 +286,7 @@
     }
 
     std::string CommonReadOnlyTestCode(wgpu::TextureFormat format, bool is2DArray = false) {
-        std::string componentFmt = utils::GetColorTextureComponentWGSLType(format);
+        std::string componentFmt = utils::GetWGSLColorTextureComponentType(format);
         auto texelType = "vec4<" + componentFmt + ">";
         auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1";
         auto* textureLoad = is2DArray ? "textureLoad(storageImage0, vec2<i32>(x, y), i32(layer))"
@@ -320,7 +320,7 @@
     std::string CommonWriteOnlyTestCode(const char* stage,
                                         wgpu::TextureFormat format,
                                         bool is2DArray = false) {
-        std::string componentFmt = utils::GetColorTextureComponentWGSLType(format);
+        std::string componentFmt = utils::GetWGSLColorTextureComponentType(format);
         auto texelType = "vec4<" + componentFmt + ">";
         auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1";
         auto* textureStore = is2DArray
diff --git a/src/tests/end2end/TextureFormatTests.cpp b/src/tests/end2end/TextureFormatTests.cpp
index 4dacc82..0675cc2 100644
--- a/src/tests/end2end/TextureFormatTests.cpp
+++ b/src/tests/end2end/TextureFormatTests.cpp
@@ -160,7 +160,7 @@
             })");
 
         // Compute the WGSL type of the texture's data.
-        const char* type = utils::GetColorTextureComponentWGSLType(sampleFormatInfo.format);
+        const char* type = utils::GetWGSLColorTextureComponentType(sampleFormatInfo.format);
 
         std::ostringstream fsSource;
         fsSource << "[[group(0), binding(0)]] var<uniform_constant> myTexture : texture_2d<" << type
diff --git a/src/utils/TextureFormatUtils.cpp b/src/utils/TextureFormatUtils.cpp
index 098a42f..73a22ab 100644
--- a/src/utils/TextureFormatUtils.cpp
+++ b/src/utils/TextureFormatUtils.cpp
@@ -15,153 +15,6 @@
 #include "TextureFormatUtils.h"
 
 namespace utils {
-    const char* GetColorTextureComponentGLSLTypePrefix(wgpu::TextureFormat textureFormat) {
-        switch (textureFormat) {
-            case wgpu::TextureFormat::R8Unorm:
-            case wgpu::TextureFormat::R8Snorm:
-            case wgpu::TextureFormat::R16Float:
-            case wgpu::TextureFormat::RG8Unorm:
-            case wgpu::TextureFormat::RG8Snorm:
-            case wgpu::TextureFormat::R32Float:
-            case wgpu::TextureFormat::RG16Float:
-            case wgpu::TextureFormat::RGBA8Unorm:
-            case wgpu::TextureFormat::RGBA8Snorm:
-            case wgpu::TextureFormat::RGB10A2Unorm:
-            case wgpu::TextureFormat::RG11B10Ufloat:
-            case wgpu::TextureFormat::RGB9E5Ufloat:
-            case wgpu::TextureFormat::RG32Float:
-            case wgpu::TextureFormat::RGBA16Float:
-            case wgpu::TextureFormat::RGBA32Float:
-            case wgpu::TextureFormat::BGRA8Unorm:
-            case wgpu::TextureFormat::BGRA8UnormSrgb:
-            case wgpu::TextureFormat::RGBA8UnormSrgb:
-                return "";
-
-            case wgpu::TextureFormat::R8Uint:
-            case wgpu::TextureFormat::R16Uint:
-            case wgpu::TextureFormat::RG8Uint:
-            case wgpu::TextureFormat::R32Uint:
-            case wgpu::TextureFormat::RG16Uint:
-            case wgpu::TextureFormat::RGBA8Uint:
-            case wgpu::TextureFormat::RG32Uint:
-            case wgpu::TextureFormat::RGBA16Uint:
-            case wgpu::TextureFormat::RGBA32Uint:
-                return "u";
-
-            case wgpu::TextureFormat::R8Sint:
-            case wgpu::TextureFormat::R16Sint:
-            case wgpu::TextureFormat::RG8Sint:
-            case wgpu::TextureFormat::R32Sint:
-            case wgpu::TextureFormat::RG16Sint:
-            case wgpu::TextureFormat::RGBA8Sint:
-            case wgpu::TextureFormat::RG32Sint:
-            case wgpu::TextureFormat::RGBA16Sint:
-            case wgpu::TextureFormat::RGBA32Sint:
-                return "i";
-
-            default:
-                UNREACHABLE();
-        }
-    }
-
-    const char* GetColorTextureComponentWGSLTypePrefix(wgpu::TextureFormat textureFormat) {
-        switch (textureFormat) {
-            case wgpu::TextureFormat::R8Unorm:
-            case wgpu::TextureFormat::R8Snorm:
-            case wgpu::TextureFormat::R16Float:
-            case wgpu::TextureFormat::RG8Unorm:
-            case wgpu::TextureFormat::RG8Snorm:
-            case wgpu::TextureFormat::R32Float:
-            case wgpu::TextureFormat::RG16Float:
-            case wgpu::TextureFormat::RGBA8Unorm:
-            case wgpu::TextureFormat::RGBA8Snorm:
-            case wgpu::TextureFormat::RGB10A2Unorm:
-            case wgpu::TextureFormat::RG11B10Ufloat:
-            case wgpu::TextureFormat::RGB9E5Ufloat:
-            case wgpu::TextureFormat::RG32Float:
-            case wgpu::TextureFormat::RGBA16Float:
-            case wgpu::TextureFormat::RGBA32Float:
-            case wgpu::TextureFormat::BGRA8Unorm:
-            case wgpu::TextureFormat::BGRA8UnormSrgb:
-            case wgpu::TextureFormat::RGBA8UnormSrgb:
-                return "f";
-
-            case wgpu::TextureFormat::R8Uint:
-            case wgpu::TextureFormat::R16Uint:
-            case wgpu::TextureFormat::RG8Uint:
-            case wgpu::TextureFormat::R32Uint:
-            case wgpu::TextureFormat::RG16Uint:
-            case wgpu::TextureFormat::RGBA8Uint:
-            case wgpu::TextureFormat::RG32Uint:
-            case wgpu::TextureFormat::RGBA16Uint:
-            case wgpu::TextureFormat::RGBA32Uint:
-                return "u";
-
-            case wgpu::TextureFormat::R8Sint:
-            case wgpu::TextureFormat::R16Sint:
-            case wgpu::TextureFormat::RG8Sint:
-            case wgpu::TextureFormat::R32Sint:
-            case wgpu::TextureFormat::RG16Sint:
-            case wgpu::TextureFormat::RGBA8Sint:
-            case wgpu::TextureFormat::RG32Sint:
-            case wgpu::TextureFormat::RGBA16Sint:
-            case wgpu::TextureFormat::RGBA32Sint:
-                return "i";
-
-            default:
-                UNREACHABLE();
-        }
-    }
-
-    const char* GetColorTextureComponentWGSLType(wgpu::TextureFormat textureFormat) {
-        switch (textureFormat) {
-            case wgpu::TextureFormat::R8Unorm:
-            case wgpu::TextureFormat::R8Snorm:
-            case wgpu::TextureFormat::R16Float:
-            case wgpu::TextureFormat::RG8Unorm:
-            case wgpu::TextureFormat::RG8Snorm:
-            case wgpu::TextureFormat::R32Float:
-            case wgpu::TextureFormat::RG16Float:
-            case wgpu::TextureFormat::RGBA8Unorm:
-            case wgpu::TextureFormat::RGBA8Snorm:
-            case wgpu::TextureFormat::RGB10A2Unorm:
-            case wgpu::TextureFormat::RG11B10Ufloat:
-            case wgpu::TextureFormat::RGB9E5Ufloat:
-            case wgpu::TextureFormat::RG32Float:
-            case wgpu::TextureFormat::RGBA16Float:
-            case wgpu::TextureFormat::RGBA32Float:
-            case wgpu::TextureFormat::BGRA8Unorm:
-            case wgpu::TextureFormat::BGRA8UnormSrgb:
-            case wgpu::TextureFormat::RGBA8UnormSrgb:
-                return "f32";
-
-            case wgpu::TextureFormat::R8Uint:
-            case wgpu::TextureFormat::R16Uint:
-            case wgpu::TextureFormat::RG8Uint:
-            case wgpu::TextureFormat::R32Uint:
-            case wgpu::TextureFormat::RG16Uint:
-            case wgpu::TextureFormat::RGBA8Uint:
-            case wgpu::TextureFormat::RG32Uint:
-            case wgpu::TextureFormat::RGBA16Uint:
-            case wgpu::TextureFormat::RGBA32Uint:
-                return "u32";
-
-            case wgpu::TextureFormat::R8Sint:
-            case wgpu::TextureFormat::R16Sint:
-            case wgpu::TextureFormat::RG8Sint:
-            case wgpu::TextureFormat::R32Sint:
-            case wgpu::TextureFormat::RG16Sint:
-            case wgpu::TextureFormat::RGBA8Sint:
-            case wgpu::TextureFormat::RG32Sint:
-            case wgpu::TextureFormat::RGBA16Sint:
-            case wgpu::TextureFormat::RGBA32Sint:
-                return "i32";
-
-            default:
-                UNREACHABLE();
-        }
-    }
-
     bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) {
         switch (format) {
             case wgpu::TextureFormat::R32Uint:
@@ -389,95 +242,51 @@
         }
     }
 
-    const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
+    const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat) {
         switch (textureFormat) {
             case wgpu::TextureFormat::R8Unorm:
-                return "r8";
             case wgpu::TextureFormat::R8Snorm:
-                return "r8_snorm";
-            case wgpu::TextureFormat::R8Uint:
-                return "r8ui";
-            case wgpu::TextureFormat::R8Sint:
-                return "r8i";
-            case wgpu::TextureFormat::R16Uint:
-                return "r16ui";
-            case wgpu::TextureFormat::R16Sint:
-                return "r16i";
             case wgpu::TextureFormat::R16Float:
-                return "r16f";
             case wgpu::TextureFormat::RG8Unorm:
-                return "rg8";
             case wgpu::TextureFormat::RG8Snorm:
-                return "rg8_snorm";
-            case wgpu::TextureFormat::RG8Uint:
-                return "rg8ui";
-            case wgpu::TextureFormat::RG8Sint:
-                return "rg8i";
             case wgpu::TextureFormat::R32Float:
-                return "r32f";
-            case wgpu::TextureFormat::R32Uint:
-                return "r32ui";
-            case wgpu::TextureFormat::R32Sint:
-                return "r32i";
-            case wgpu::TextureFormat::RG16Uint:
-                return "rg16ui";
-            case wgpu::TextureFormat::RG16Sint:
-                return "rg16i";
             case wgpu::TextureFormat::RG16Float:
-                return "rg16f";
             case wgpu::TextureFormat::RGBA8Unorm:
-                return "rgba8";
             case wgpu::TextureFormat::RGBA8Snorm:
-                return "rgba8_snorm";
-            case wgpu::TextureFormat::RGBA8Uint:
-                return "rgba8ui";
-            case wgpu::TextureFormat::RGBA8Sint:
-                return "rgba8i";
             case wgpu::TextureFormat::RGB10A2Unorm:
-                return "rgb10_a2";
             case wgpu::TextureFormat::RG11B10Ufloat:
-                return "r11f_g11f_b10f";
-            case wgpu::TextureFormat::RG32Float:
-                return "rg32f";
-            case wgpu::TextureFormat::RG32Uint:
-                return "rg32ui";
-            case wgpu::TextureFormat::RG32Sint:
-                return "rg32i";
-            case wgpu::TextureFormat::RGBA16Uint:
-                return "rgba16ui";
-            case wgpu::TextureFormat::RGBA16Sint:
-                return "rgba16i";
-            case wgpu::TextureFormat::RGBA16Float:
-                return "rgba16f";
-            case wgpu::TextureFormat::RGBA32Float:
-                return "rgba32f";
-            case wgpu::TextureFormat::RGBA32Uint:
-                return "rgba32ui";
-            case wgpu::TextureFormat::RGBA32Sint:
-                return "rgba32i";
-
             case wgpu::TextureFormat::RGB9E5Ufloat:
-            case wgpu::TextureFormat::RGBA8UnormSrgb:
+            case wgpu::TextureFormat::RG32Float:
+            case wgpu::TextureFormat::RGBA16Float:
+            case wgpu::TextureFormat::RGBA32Float:
             case wgpu::TextureFormat::BGRA8Unorm:
             case wgpu::TextureFormat::BGRA8UnormSrgb:
-            case wgpu::TextureFormat::BC1RGBAUnorm:
-            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
-            case wgpu::TextureFormat::BC4RUnorm:
-            case wgpu::TextureFormat::BC4RSnorm:
-            case wgpu::TextureFormat::BC2RGBAUnorm:
-            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
-            case wgpu::TextureFormat::BC3RGBAUnorm:
-            case wgpu::TextureFormat::BC3RGBAUnormSrgb:
-            case wgpu::TextureFormat::BC5RGUnorm:
-            case wgpu::TextureFormat::BC5RGSnorm:
-            case wgpu::TextureFormat::BC6HRGBUfloat:
-            case wgpu::TextureFormat::BC6HRGBFloat:
-            case wgpu::TextureFormat::BC7RGBAUnorm:
-            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
-            case wgpu::TextureFormat::Depth32Float:
-            case wgpu::TextureFormat::Depth24Plus:
-            case wgpu::TextureFormat::Depth24PlusStencil8:
-            case wgpu::TextureFormat::Undefined:
+            case wgpu::TextureFormat::RGBA8UnormSrgb:
+                return "f32";
+
+            case wgpu::TextureFormat::R8Uint:
+            case wgpu::TextureFormat::R16Uint:
+            case wgpu::TextureFormat::RG8Uint:
+            case wgpu::TextureFormat::R32Uint:
+            case wgpu::TextureFormat::RG16Uint:
+            case wgpu::TextureFormat::RGBA8Uint:
+            case wgpu::TextureFormat::RG32Uint:
+            case wgpu::TextureFormat::RGBA16Uint:
+            case wgpu::TextureFormat::RGBA32Uint:
+                return "u32";
+
+            case wgpu::TextureFormat::R8Sint:
+            case wgpu::TextureFormat::R16Sint:
+            case wgpu::TextureFormat::RG8Sint:
+            case wgpu::TextureFormat::R32Sint:
+            case wgpu::TextureFormat::RG16Sint:
+            case wgpu::TextureFormat::RGBA8Sint:
+            case wgpu::TextureFormat::RG32Sint:
+            case wgpu::TextureFormat::RGBA16Sint:
+            case wgpu::TextureFormat::RGBA32Sint:
+                return "i32";
+
+            default:
                 UNREACHABLE();
         }
     }
diff --git a/src/utils/TextureFormatUtils.h b/src/utils/TextureFormatUtils.h
index 4fddace..3c437c7 100644
--- a/src/utils/TextureFormatUtils.h
+++ b/src/utils/TextureFormatUtils.h
@@ -87,15 +87,13 @@
         wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat,
         wgpu::TextureFormat::BC7RGBAUnorm,  wgpu::TextureFormat::BC7RGBAUnormSrgb};
 
-    const char* GetColorTextureComponentGLSLTypePrefix(wgpu::TextureFormat textureFormat);
-    const char* GetColorTextureComponentWGSLTypePrefix(wgpu::TextureFormat textureFormat);
-    const char* GetColorTextureComponentWGSLType(wgpu::TextureFormat textureFormat);
     bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
 
     uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat);
     uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat);
     uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat);
-    const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
+
+    const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat);
     const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
 }  // namespace utils