commit | 7b82609894c4eee84c46d108e407b0c588d87a7f | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue May 02 04:34:55 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 02 04:34:55 2023 +0000 |
tree | 037d73cd3fdfe4db4085ace1766e877837adb54c | |
parent | ba242e53cc06deab042781afc21ba46a318308c6 [diff] |
Make TextureComponentType an internal enum Fixed: dawn:1682 Change-Id: Iadbe7e2829805fed9a7f7e3bb0925544f4318380 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130440 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.