commit | faedaedf6458fd0dc74960bc85e598fb71b47c1b | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Apr 11 15:29:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 11 15:29:34 2024 +0000 |
tree | ad65640ad24cb07b1df484fc44b14080c7e99450 | |
parent | 1db1fa42b6db15251604757a511d7c8d80cb87f7 [diff] |
Add test for SamplerDescriptor trivial frontend defaults. Check that they work with the maxAnisotropy > 1 check. Bug: dawn:2475 Change-Id: Id69cc7217c101f6abc669f64b53642bf192393ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/183281 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.