| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, f32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %x_10:i32 = load %6 |
| %8:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %x_11:i32 = load %8 |
| %10:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %x_12:i32 = load %10 |
| %12:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %x_13:i32 = load %12 |
| %14:f32 = convert %x_10 |
| %15:f32 = convert %x_11 |
| %16:f32 = convert %x_12 |
| %17:f32 = convert %x_13 |
| %18:vec4<f32> = construct %14, %15, %16, %17 |
| store %x_GLF_color, %18 |
| %19:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %x_45:f32 = load %19 |
| %21:f32 = div %x_45, 1.0f |
| %22:f32 = floor %21 |
| %23:f32 = mul 1.0f, %22 |
| %24:f32 = sub %x_45, %23 |
| store %a, %24 |
| %x_47:f32 = load %a |
| %26:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_49:f32 = load %26 |
| %28:bool = neq %x_47, %x_49 |
| if %28 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %29:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_54:f32 = load %29 |
| store_vector_element %x_GLF_color, 1u, %x_54 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b4 { |
| %b4 = block { |
| %32:void = call %main_1 |
| %33:vec4<f32> = load %x_GLF_color |
| %34:main_out = construct %33 |
| ret %34 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |