| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| buf2 = struct @align(4) { |
| one:f32 @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_11:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_13:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %f0:ptr<function, f32, read_write> = var |
| %f1:ptr<function, f32, read_write> = var |
| %f2:ptr<function, f32, read_write> = var |
| %f3:ptr<function, f32, read_write> = var |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| store %f0, %11 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %13:f32 = load %12 |
| %14:f32 = load %f0 |
| %15:f32 = pow %14, 4.0f |
| %16:f32 = mul %13, %15 |
| store %f1, %16 |
| %17:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %18:f32 = load %17 |
| %19:f32 = load %f0 |
| %20:f32 = pow %19, 4.0f |
| %21:f32 = mul %18, %20 |
| store %f2, %21 |
| %22:f32 = load %f1 |
| %23:f32 = load %f2 |
| %24:f32 = sub %22, %23 |
| %25:ptr<uniform, f32, read> = access %x_11, 0u |
| %26:f32 = load %25 |
| %27:f32 = sub %24, %26 |
| %28:f32 = load %f0 |
| %29:f32 = add %27, %28 |
| %30:f32 = sqrt %29 |
| store %f3, %30 |
| %31:f32 = load %f3 |
| %32:i32 = convert %31 |
| %33:ptr<uniform, i32, read> = access %x_13, 0u, 0i, 0u |
| %34:i32 = load %33 |
| %35:bool = eq %32, %34 |
| if %35 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %36:ptr<uniform, i32, read> = access %x_13, 0u, 0i, 0u |
| %37:i32 = load %36 |
| %38:f32 = convert %37 |
| %39:ptr<uniform, i32, read> = access %x_13, 0u, 1i, 0u |
| %40:i32 = load %39 |
| %41:f32 = convert %40 |
| %42:ptr<uniform, i32, read> = access %x_13, 0u, 1i, 0u |
| %43:i32 = load %42 |
| %44:f32 = convert %43 |
| %45:ptr<uniform, i32, read> = access %x_13, 0u, 0i, 0u |
| %46:i32 = load %45 |
| %47:f32 = convert %46 |
| %48:vec4<f32> = construct %38, %41, %44, %47 |
| store %x_GLF_color, %48 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %49:ptr<uniform, i32, read> = access %x_13, 0u, 1i, 0u |
| %50:i32 = load %49 |
| %51:f32 = convert %50 |
| %52:vec4<f32> = construct %51 |
| store %x_GLF_color, %52 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %54:void = call %main_1 |
| %55:vec4<f32> = load %x_GLF_color |
| %56:main_out = construct %55 |
| ret %56 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |