blob: 991206452806769b43d8698a584ed7b83c7344df [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 16> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%r:ptr<function, array<i32, 15>, read_write> = var
%i:ptr<function, i32, read_write> = var
%data:ptr<function, array<i32, 15>, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%i_3:ptr<function, i32, read_write> = var
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_46:i32 = load %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_48:i32 = load %12
%14:ptr<function, i32, read_write> = access %r, %x_46
store %14, %x_48
%15:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_51:i32 = load %15
%17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_53:i32 = load %17
%19:ptr<function, i32, read_write> = access %r, %x_51
store %19, %x_53
%20:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_56:i32 = load %20
%22:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_58:i32 = load %22
%24:ptr<function, i32, read_write> = access %r, %x_56
store %24, %x_58
%25:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_61:i32 = load %25
%27:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_63:i32 = load %27
%29:ptr<function, i32, read_write> = access %r, %x_61
store %29, %x_63
%30:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%x_66:i32 = load %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%x_68:i32 = load %32
%34:ptr<function, i32, read_write> = access %r, %x_66
store %34, %x_68
%35:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%x_71:i32 = load %35
%37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_73:i32 = load %37
%39:ptr<function, i32, read_write> = access %r, %x_71
%40:i32 = negation %x_73
store %39, %40
%41:ptr<uniform, i32, read> = access %x_6, 0u, 8i, 0u
%x_77:i32 = load %41
%43:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_79:i32 = load %43
%45:ptr<function, i32, read_write> = access %r, %x_77
%46:i32 = negation %x_79
store %45, %46
%47:ptr<uniform, i32, read> = access %x_6, 0u, 9i, 0u
%x_83:i32 = load %47
%49:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_85:i32 = load %49
%51:ptr<function, i32, read_write> = access %r, %x_83
%52:i32 = negation %x_85
store %51, %52
%53:ptr<uniform, i32, read> = access %x_6, 0u, 10i, 0u
%x_89:i32 = load %53
%55:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_91:i32 = load %55
%57:ptr<function, i32, read_write> = access %r, %x_89
%58:i32 = negation %x_91
store %57, %58
%59:ptr<uniform, i32, read> = access %x_6, 0u, 11i, 0u
%x_95:i32 = load %59
%61:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_97:i32 = load %61
%63:ptr<function, i32, read_write> = access %r, %x_95
%64:i32 = negation %x_97
store %63, %64
%65:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%x_101:i32 = load %65
%67:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_103:i32 = load %67
%69:ptr<function, i32, read_write> = access %r, %x_101
%70:i32 = negation %x_103
store %69, %70
%71:ptr<uniform, i32, read> = access %x_6, 0u, 12i, 0u
%x_107:i32 = load %71
%73:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_109:i32 = load %73
%75:ptr<function, i32, read_write> = access %r, %x_107
%76:i32 = negation %x_109
store %75, %76
%77:ptr<uniform, i32, read> = access %x_6, 0u, 13i, 0u
%x_113:i32 = load %77
%79:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_115:i32 = load %79
%81:ptr<function, i32, read_write> = access %r, %x_113
%82:i32 = negation %x_115
store %81, %82
%83:ptr<uniform, i32, read> = access %x_6, 0u, 14i, 0u
%x_119:i32 = load %83
%85:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_121:i32 = load %85
%87:ptr<function, i32, read_write> = access %r, %x_119
%88:i32 = negation %x_121
store %87, %88
%89:ptr<uniform, i32, read> = access %x_6, 0u, 15i, 0u
%x_125:i32 = load %89
%91:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_127:i32 = load %91
%93:ptr<function, i32, read_write> = access %r, %x_125
%94:i32 = negation %x_127
store %93, %94
store %i, 0i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_134:i32 = load %i
%96:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%x_136:i32 = load %96
%98:bool = lt %x_134, %x_136
if %98 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_139:i32 = load %i
%x_140:i32 = load %i
%x_142:i32 = load %i
%102:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_145:i32 = load %102
%104:ptr<function, i32, read_write> = access %data, %x_139
%105:i32 = complement %x_140
%106:i32 = complement %x_142
%107:i32 = clamp %105, %106, %x_145
%108:i32 = complement %107
store %104, %108
continue %b4
}
%b4 = block { # continuing
%x_149:i32 = load %i
%110:i32 = add %x_149, 1i
store %i, %110
next_iteration %b3
}
}
%111:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%x_152:i32 = load %111
store %i_1, %x_152
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%x_157:i32 = load %i_1
%114:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%x_159:i32 = load %114
%116:bool = lt %x_157, %x_159
if %116 [t: %b9, f: %b10] { # if_2
%b9 = block { # true
exit_if # if_2
}
%b10 = block { # false
exit_loop # loop_2
}
}
%x_162:i32 = load %i_1
%x_163:i32 = load %i_1
%119:ptr<function, i32, read_write> = access %data, %x_162
%120:i32 = complement %x_163
%121:i32 = clamp %120, 0i, 1i
%122:i32 = complement %121
store %119, %122
continue %b8
}
%b8 = block { # continuing
%x_168:i32 = load %i_1
%124:i32 = add %x_168, 1i
store %i_1, %124
next_iteration %b7
}
}
%125:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%x_171:i32 = load %125
store %i_2, %x_171
loop [b: %b11, c: %b12] { # loop_3
%b11 = block { # body
%x_176:i32 = load %i_2
%128:ptr<uniform, i32, read> = access %x_6, 0u, 7i, 0u
%x_178:i32 = load %128
%130:bool = lt %x_176, %x_178
if %130 [t: %b13, f: %b14] { # if_3
%b13 = block { # true
exit_if # if_3
}
%b14 = block { # false
exit_loop # loop_3
}
}
%x_181:i32 = load %i_2
%x_182:i32 = load %i_2
%133:ptr<function, i32, read_write> = access %data, %x_181
%134:i32 = clamp %x_182, 0i, 1i
%135:i32 = complement %134
store %133, %135
continue %b12
}
%b12 = block { # continuing
%x_186:i32 = load %i_2
%137:i32 = add %x_186, 1i
store %i_2, %137
next_iteration %b11
}
}
%138:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_189:i32 = load %138
store %i_3, %x_189
loop [b: %b15, c: %b16] { # loop_4
%b15 = block { # body
%x_194:i32 = load %i_3
%141:ptr<uniform, i32, read> = access %x_6, 0u, 7i, 0u
%x_196:i32 = load %141
%143:bool = lt %x_194, %x_196
if %143 [t: %b17, f: %b18] { # if_4
%b17 = block { # true
exit_if # if_4
}
%b18 = block { # false
exit_loop # loop_4
}
}
%x_199:i32 = load %i_3
%145:ptr<function, i32, read_write> = access %data, %x_199
%x_201:i32 = load %145
%x_202:i32 = load %i_3
%148:ptr<function, i32, read_write> = access %r, %x_202
%x_204:i32 = load %148
%150:bool = neq %x_201, %x_204
if %150 [t: %b19] { # if_5
%b19 = block { # true
%151:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_209:i32 = load %151
%x_210:f32 = convert %x_209
%154:vec4<f32> = construct %x_210, %x_210, %x_210, %x_210
store %x_GLF_color, %154
ret
}
}
continue %b16
}
%b16 = block { # continuing
%x_212:i32 = load %i_3
%156:i32 = add %x_212, 1i
store %i_3, %156
next_iteration %b15
}
}
%157:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_215:i32 = load %157
%159:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_218:i32 = load %159
%161:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_221:i32 = load %161
%163:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_224:i32 = load %163
%165:f32 = convert %x_215
%166:f32 = convert %x_218
%167:f32 = convert %x_221
%168:f32 = convert %x_224
%169:vec4<f32> = construct %165, %166, %167, %168
store %x_GLF_color, %169
ret
}
}
%tint_symbol = @fragment func():main_out -> %b20 {
%b20 = block {
%171:void = call %main_1
%172:vec4<f32> = load %x_GLF_color
%173:main_out = construct %172
ret %173
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************