| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gv:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %temp:ptr<function, i32, read_write> = var |
| %6:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %7:f32 = load_vector_element %6, 0u |
| %8:bool = gt %7, 2.0f |
| if %8 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %9:vec4<f32> = load %gv |
| %10:vec4<f32> = mix vec4<f32>(1.0f), vec4<f32>(1.0f), %9 |
| %11:vec4<f32> = max %10, vec4<f32>(8.6000003814697265625f) |
| %12:f32 = access %11, 1u |
| %13:i32 = convert %12 |
| store %temp, %13 |
| %14:i32 = load %temp |
| %15:bool = lt %14, 150i |
| if %15 [t: %b4] { # if_2 |
| %b4 = block { # true |
| discard |
| exit_if # if_2 |
| } |
| } |
| %16:i32 = load %temp |
| %17:bool = lt %16, 180i |
| if %17 [t: %b5] { # if_3 |
| %b5 = block { # true |
| discard |
| exit_if # if_3 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b6 { |
| %b6 = block { |
| %19:void = call %main_1 |
| %20:vec4<f32> = load %x_GLF_color |
| %21:main_out = construct %20 |
| ret %21 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |