| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %4:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %x_25:f32 = load_vector_element %4, 1u |
| %6:i32 = convert %x_25 |
| switch %6 [c: (-1i, %b3), c: (default, %b4)] { # switch_1 |
| %b3 = block { # case |
| %7:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %x_30:f32 = load_vector_element %7, 1u |
| %9:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %x_32:f32 = load_vector_element %9, 0u |
| %11:bool = gt %x_30, %x_32 |
| if %11 [t: %b5] { # if_1 |
| %b5 = block { # true |
| discard |
| exit_if # if_1 |
| } |
| } |
| exit_switch # switch_1 |
| } |
| %b4 = block { # case |
| exit_switch # switch_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b6 { |
| %b6 = block { |
| %13:void = call %main_1 |
| %14:vec4<f32> = load %x_GLF_color |
| %15:main_out = construct %14 |
| ret %15 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |