blob: fc84a423ce7548a799b0455394a7a18256cc0914 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_4703d0() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)), (1).xx).x;
}
void fragment_main() {
textureSample_4703d0();
return;
}