blob: 4fb976b6b0286de79f57f64f44c0a6214cb13460 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_4703d0(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1u, int2(1));
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_4703d0(tint_symbol_2, tint_symbol_3);
return;
}