blob: 29b42912226522b0c8c5e1420874c495fb0dee6c [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_4dd1bf() {
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1)));
}
void fragment_main() {
textureSample_4dd1bf();
return;
}