TextureCubeArray<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSample_4dd1bf() { | |
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1))); | |
} | |
void fragment_main() { | |
textureSample_4dd1bf(); | |
return; | |
} |