blob: 03d92d6ee745022918e73af53a096125d7cea62d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_6e64fb(texture1d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, 1.0f);
}
fragment void fragment_main(texture1d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_6e64fb(tint_symbol_2, tint_symbol_3);
return;
}