blob: b4a85988ccff9ba1d55c8d98856e22a5844c6cc8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_7fd8cb(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float3(1.0f), 1u);
}
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_7fd8cb(tint_symbol_2, tint_symbol_3);
return;
}