blob: 77241f86106d0f7722ad073cfc92b5f2afcd3aab [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_bc7477() {
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1u)));
}
void fragment_main() {
textureSample_bc7477();
return;
}