| #version 310 es | 
 |  | 
 | layout(r32ui) uniform highp readonly uimage2D arg_0; | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureLoad_31db4b() { | 
 |   uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | vec4 vertex_main() { | 
 |   textureLoad_31db4b(); | 
 |   return vec4(0.0f); | 
 | } | 
 |  | 
 | void main() { | 
 |   gl_PointSize = 1.0; | 
 |   vec4 inner_result = vertex_main(); | 
 |   gl_Position = inner_result; | 
 |   gl_Position.y = -(gl_Position.y); | 
 |   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 | precision highp float; | 
 |  | 
 | layout(r32ui) uniform highp readonly uimage2D arg_0; | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureLoad_31db4b() { | 
 |   uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   textureLoad_31db4b(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 |  | 
 | layout(r32ui) uniform highp readonly uimage2D arg_0; | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureLoad_31db4b() { | 
 |   uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   textureLoad_31db4b(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } |