| enable chromium_experimental_read_write_storage_texture; | 
 |  | 
 | @group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32uint, read_write>; | 
 |  | 
 | fn textureLoad_a3f122() { | 
 |   var res : vec4<u32> = textureLoad(arg_0, vec2<u32>(1u), 1u); | 
 |   prevent_dce = res; | 
 | } | 
 |  | 
 | @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>; | 
 |  | 
 | @vertex | 
 | fn vertex_main() -> @builtin(position) vec4<f32> { | 
 |   textureLoad_a3f122(); | 
 |   return vec4<f32>(); | 
 | } | 
 |  | 
 | @fragment | 
 | fn fragment_main() { | 
 |   textureLoad_a3f122(); | 
 | } | 
 |  | 
 | @compute @workgroup_size(1) | 
 | fn compute_main() { | 
 |   textureLoad_a3f122(); | 
 | } |