| #version 310 es | |
| precision highp float; | |
| uniform highp sampler3D arg_0_arg_1; | |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
| vec4 inner; | |
| } prevent_dce; | |
| void textureSample_3b50bd() { | |
| vec4 res = texture(arg_0_arg_1, vec3(1.0f)); | |
| prevent_dce.inner = res; | |
| } | |
| void fragment_main() { | |
| textureSample_3b50bd(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |