| @group(1) @binding(0) var arg_0 : texture_depth_cube; | 
 |  | 
 | @group(1) @binding(1) var arg_1 : sampler; | 
 |  | 
 | fn textureSampleLevel_1b0291() { | 
 |   var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(1.0f), 1i); | 
 |   prevent_dce = res; | 
 | } | 
 |  | 
 | @group(2) @binding(0) var<storage, read_write> prevent_dce : f32; | 
 |  | 
 | @vertex | 
 | fn vertex_main() -> @builtin(position) vec4<f32> { | 
 |   textureSampleLevel_1b0291(); | 
 |   return vec4<f32>(); | 
 | } | 
 |  | 
 | @fragment | 
 | fn fragment_main() { | 
 |   textureSampleLevel_1b0291(); | 
 | } | 
 |  | 
 | @compute @workgroup_size(1) | 
 | fn compute_main() { | 
 |   textureSampleLevel_1b0291(); | 
 | } |